OK let's break this down.
WHY don't trials count? Because they're filed under Trials and not Raids?
Odin, Ultima, and the EX primals are easily harder than the whole of CT, ST, and WoD. Steps of Faith has a lower clearance rate than anything else in the game short of FCOB. Hell, many of these trials have a higher iLevel requirement than BCOB, which still counts as a raid, right?
The only thing that makes them not raids is that you don't have to clear useless, time consuming trash to reach the boss.
In which case, t5, t9, t12, and t13 don't count as raids either.
It's just a semantic difference. They are just as much raids as the content actually filed under raids, they just have less BS to wade through to get to the good parts. (as well as shorter timers)
People seem to love the idea of contested zones, but when they're actually added, they complain about X group sniping Y mob, or they complain that they're congested, or they complain that they become irrelevant, yadda yadda yadda.
I've played plenty of games with contested zones, and they either get completely ignored because they're worthless as they never reward the currency that is used, or they're farmed to hell to the point of actually being less challenging than our instanced dungeons because there's technically no limit to how many groups you can have in the area. See: Every EQ1 dungeon before 2003, FFXI's Abyssea content.
I'd argue this, too. They ARE adding a hard mode for Alexander, so they ARE catering to those players...but they'll never be happy. Ever. They want more more more more more and will never stop complaining even if SE introduces the ability for players to create their own content.
Because other games have done that.
And people in those games still complain: "It's too easy!" "It's too hard!" "The rewards are OP!" "The rewards aren't good enough!" FROM THE SAME GAME.
Bingo.
There are many other examples from other games as well, but developers for a long time had it in their heads that players *want* to clear useless trash...