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  1. #11
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Skeith-Adeline View Post
    Uhmm, primals and 8-manned content doesn't count.

    Labyrinth of the Ancients; Syrcus Tower; The World of Darkness; The Binding Coil of Bahamut; The Second Coil of Bahamut, and The Final Coil of Bahamut are the only raids in the game.


    Anyways, I do believe that releasing 4 "difficult" raid-bosses every 6 months is piteous. The constant content patches are great–the lack of hardcore content patches aren't.

    (Primals aren't difficult, and shouldn't even be compared to the Raid scenario)
    OK let's break this down.
    WHY don't trials count? Because they're filed under Trials and not Raids?
    Odin, Ultima, and the EX primals are easily harder than the whole of CT, ST, and WoD. Steps of Faith has a lower clearance rate than anything else in the game short of FCOB. Hell, many of these trials have a higher iLevel requirement than BCOB, which still counts as a raid, right?
    The only thing that makes them not raids is that you don't have to clear useless, time consuming trash to reach the boss.
    In which case, t5, t9, t12, and t13 don't count as raids either.
    It's just a semantic difference. They are just as much raids as the content actually filed under raids, they just have less BS to wade through to get to the good parts. (as well as shorter timers)

    Quote Originally Posted by Nektulos-Tuor View Post
    No Contested Zones.

    Why not just make fun contested zones with wandering mobs, fighting others for drops/bosses and adding random raid bosses that wander them that you have to fight to?

    Nobody seems to like Dynamic Dungeons these days, yet people love doing the same boring dungeons over/over/over/over/over/over/over/over/over...
    People seem to love the idea of contested zones, but when they're actually added, they complain about X group sniping Y mob, or they complain that they're congested, or they complain that they become irrelevant, yadda yadda yadda.
    I've played plenty of games with contested zones, and they either get completely ignored because they're worthless as they never reward the currency that is used, or they're farmed to hell to the point of actually being less challenging than our instanced dungeons because there's technically no limit to how many groups you can have in the area. See: Every EQ1 dungeon before 2003, FFXI's Abyssea content.

    Quote Originally Posted by Velthice View Post
    Why would the devs waste their time creating content that less than 10% of the playerbase are going to see/beat?
    I'd argue this, too. They ARE adding a hard mode for Alexander, so they ARE catering to those players...but they'll never be happy. Ever. They want more more more more more and will never stop complaining even if SE introduces the ability for players to create their own content.
    Because other games have done that.
    And people in those games still complain: "It's too easy!" "It's too hard!" "The rewards are OP!" "The rewards aren't good enough!" FROM THE SAME GAME.

    Quote Originally Posted by Warlyx View Post
    trials count ....if lets say onyxia or sarthareon , malygos , magtheridon ect counted as raid in wow , trials should count as raids here too . 1 boss raid encounters arent heard off
    Bingo.
    There are many other examples from other games as well, but developers for a long time had it in their heads that players *want* to clear useless trash...
    (2)
    Last edited by kyuven; 05-01-2015 at 03:51 AM.