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  1. #31
    Player
    aerialrave's Avatar
    Join Date
    Mar 2015
    Posts
    274
    Character
    Jessie Belle
    World
    Balmung
    Main Class
    Machinist Lv 60
    I'm not sure if this is a fair comparison.
    FF14 has easy mounts that you can call from anywhere and easy teleport access open to all players. Ferries/ships are also instant if you skip cutscenes.
    There is also the new aethernet system that can zip you around town really quick.

    In FF11 transportation is extremely limited, where chocobos must come from select towns, teleport is limited by class (or will cost you an arm and a leg to get someone else to teleport for you), and you actually have to play and ride out the full duration of ferry rides. No aethernet system either. In FF11 you can actually get lost running around town.

    I'm sure FF14 feels small because you can get around places really fast. Another issue is that we're stuck playing on just one continent called Eorzea. The world (may be referred to as Hydaelyn?) actually contains many other places that the storyline talks about that we never see. Some examples are Garlemald (home of Garlean Empire), Doma (spoilers...?), Radz-at-Han (the place where Jalzahn comes from), and Ala Mhigo (more spoilers). So I think the "world" is actually large enough, we're just not able to see and access those other places.
    (1)

  2. #32
    Player
    KaedrianLiang's Avatar
    Join Date
    Apr 2011
    Posts
    794
    Character
    Kaedrian Kaeng
    World
    Tonberry
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Lexia View Post
    XI was was huge to begin with but the it expansion added quite lot more zones also. You can check this link for detailed information. Although XIV will probably never feel like a real world cause everything is in dungeons and not the actual map.

    FFXI original and expansion areas
    Size is relative, the XI world certainly felt huge, mostly because for a huge portion of its lifetime, players did not have access to a personal mount, so most of the travel was by foot.

    I do miss those 20min walks from the mog house to the AH in Windurst, the another 20mins back to the moghouse.
    (0)

  3. #33
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,468
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    Quote Originally Posted by Lemuria View Post
    Yeah, but it also had danger. Overworld mobs are genuinely quite scary in FFXI, whilst ARR has zones inhabited by the weakest trash imaginable. Only Fate bosses pose the slightest threat, and those are heavily signposted. That one aspect alone made exploring the map more challenging and rewarding. ARR should take a leaf out of FFXI's book.
    Unless they added a bunch of True Sight mobs after I quit, Sneak and Invisible completely trivialized most of the dangers found in the overworld. Sure they might have posed more of a threat if you charged headlong into them or accidentally caught aggro, but common sense, patience, and a pocket full of consumables did a lot to neuter the majority of the threatening creatures you came across. 1.0 would be a better comparison because it did have areas full of mobs that would rip you to shreds even at the level cap, but you had to rely on your luck and wits to avoid them.
    (2)
    With this character's death, the thread of prophecy remains intact.

  4. #34
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Danger in XI was trivialized, in general, the moment you discovered Reraise items lol. People often complain that places like Beast Tribe camps let you just run through, but I remember a lot of XI being like that, even zones like Sky. Pop Reraise, Sneak and Invisible and you just run through without a care in the world...
    (1)

  5. #35
    Player

    Join Date
    Sep 2013
    Posts
    261
    14 only feel "small" because teleport are dirt cheap, and seeing as how easy gil is to get, you'll always be able to teleport any where.
    (1)

  6. #36
    Player
    Bluevann's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,377
    Character
    Jet'a Vahn
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Nalien View Post
    Danger in XI was trivialized, in general, the moment you discovered Reraise items lol. People often complain that places like Beast Tribe camps let you just run through, but I remember a lot of XI being like that, even zones like Sky. Pop Reraise, Sneak and Invisible and you just run through without a care in the world...
    Yeah, until Invis or Sneak would wear off in the wrong place, you'd get killed, reraised, and aggro'd again before you could do anything. Then it was time to ask in LS for a raise.
    (4)

  7. #37
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Bluevann View Post
    Yeah, until Invis or Sneak would wear off in the wrong place, you'd get killed, reraised, and aggro'd again before you could do anything. Then it was time to ask in LS for a raise.
    Between the chat log warnings that stuff was about to wear off, and the ability to die in a "safe" place, I never really had that issue. Once you'd traveled to a place a few times you know the way and getting there was no different than the old Amdapor Keep strategy sac pulling to the bosses.

    Quote Originally Posted by Bluevann View Post
    You mustn't have played a lot <_< there were areas where "safe places" were almost unexistant.
    There were always "safe" places, I say "safe" because they weren't always safe. Paying attention to a mobs movement helps a lot.

    Don't get me wrong, I liked having to "prepare" to travel places, but it took much of the danger out. If anything my recollection of the situation might be tainted by playing to much, as in to the point where I had +12% Movement Speed and everything was a joke.
    (0)
    Last edited by Nalien; 05-01-2015 at 02:15 AM.

  8. #38
    Player
    Bluevann's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,377
    Character
    Jet'a Vahn
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Nalien View Post
    Between the chat log warnings that stuff was about to wear off, and the ability to die in a "safe" place, I never really had that issue.
    You mustn't have played a lot <_< there were areas where "safe places" were almost unexistant.
    (1)

  9. #39
    Player
    Niqote's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    3,069
    Character
    Sa'niquel Amrita
    World
    Tonberry
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Bluevann View Post
    This is a great read, thank you for the lulz
    (1)

  10. #40
    Player
    Averax's Avatar
    Join Date
    Mar 2015
    Posts
    2,446
    Character
    Ven Black
    World
    Coeurl
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by ErzaScarlet77 View Post
    so itll feel like actual world
    Eorzea is one continent. There is literally a whole world yet to explore.
    (2)

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