Cleric stance is one of the most powerful offensive tools given to healers I've seen in a game. Healers doin' damage can swing the fight crazily.
Cleric stance is one of the most powerful offensive tools given to healers I've seen in a game. Healers doin' damage can swing the fight crazily.
I actually have really bad opinion about healers who just stand there doing nothing in light healing situation. Sure they didn't choose to be healer to dps but standing there staring at mobs? Lol. I find most of those healers are not so good healer in general. Even if they're good at healing, I dislike lazy players anyway.
Most extremely good healers in raid can switch Cleric Stand like a boss in dungeon setting. The best one was a whm friend of mine who holy spam big pull then benediction tank just before he come down, give him a little bit of buff then back to holy spam. The dungeons that usually take 25 mins to complete only take 15 mins when I go with her.
Oh, if you ever farm King Mog HM, you will see the big difference between having a whm that holy at the beginning of phase 2 and having whm that don't.
Although a healer will never (single target) out DPS DPS jobs if gear levels are equivalent and both are skilled... a lot of DPS really aren't. In CT in particular, a lot of DPS will auto attack only. Sometimes they won't even do that and will just stand their with their weapon sheathed (or intentionally get locked out).
In the 24 mans it is really quite easy for a healer to be in the top 10 DPS. In 4 man instances, with the laziness of some DPS doing less than tanks, it is easy for a healer to be the top DPS.
Even a mediocre geared healer can do 200-300 dps if they just go all out. Try raising a dedicated damage dealers DPS by the same amount.
SCH can do some decent single target DPS also. A good SCH can easily out parse a mediocre DPS with a low level weapon.It depends. Against a single target, even a mediocre DPS with a smaller weapon can do more damage than a healer. But for mobs, a healer can do more damage than some DPS, if the mob size isn't so large for the tank that the healer is locked into healing. WHM more so than SCH. But for mobs of 3-6, a SCH who DoTs > Bane > Shadowflare > Blizz2 spams can do some respectable damage.
We already know that scholars wipe the floor with white mages in ff right now. All this is going to cause is white mages to be benched/blacklisted in heavensward with astrologian replacing the white mage.
Some of us don't want to devote 3 weeks of poetics toward weapons if we have a relic in progress already.Sometimes they don't. Tons of DPS in this game are trash. Not just in terms of skill but also brains. How many weeks has it been since the weapon material for i120>130 got added to the weekly? How often do I see dps wearing poet gear that costs more than 1300 total and still uses weapons like zenith, atma, animus in instances that doesn't provide progress towards that weapon? Way too damn many. Hell you don't even need to use novus through out the ex dungeon, just the last boss fight.
Maybe when poetics goes uncapped, but until then...
This is all about risk vs gains.It seems that in groups in this game the role that has the most impact on the groups overall DPS is the healers?
Not that DPS doesn't make a difference, but it seems like if you really want to put a huge difference pace you should play a healer who actually knows how to DPS.
During progression, the healer that will make the difference is the SCH, but that needs an exceptional WHM to be able to solo almost parts/phases solo-able for the SCH to go Cleric as much as possible.
On averagely during FCoB early progression, SCH can typically throw in around 160-200DPS say on T13 itself. Assuming your DPS are average type and needs to git gud then each of them needs to pump out 40-50DPS more, which may be difficult depending on how bad they are currently are (ie. how much more room to improve), but then asking DPS to push more DPS have no increase in risk.
Having an average WHM to git gud to solo most solo-able things and an average SCH to learn to DPS instead of doing 0 deeps poses more much more risk. However, this only requires the effort of 2 persons VS 4 persons (DPSes), and if your DPS are already doing their best they can right now with little room for improvement then then your next option to increase party DPS will be your healers.
So, no risk no gain. Getting good healers is already more difficult in getting good DPS, getting good healers who can DPS is even more difficult. So the talk about healers able to swing the fight is only natural since it is a high risk high gain thing we are talking about here.
TBH it seems like a lot of fights run into balance issues once Healer DPS is factored in, part of what makes Lota and ST jokes. I also wanna know what constitutes as a horrible DPS, b/c I usually practice rotations and crap to make sure I'm not messing up but y'all make it sound like that's not enough :P
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