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  1. #10
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Its been done in other games, and honestly it doesnt matter much/is interesting. Some of you have ffxi background, and live in that world. Im not saying the execution will be perfect, but in reality, the system itself is not bad, and it offers a different and entertaining world experience.
    As far as spike flailing people and purposefully messing them up, the solution is to have mechanics that dont work easily like that. As far as killing people and profiting, most games rememeber the whole battle as long as the monster is alive, so that may not profit you. Also if the NMs are on a small timer, as in you have a limited amount of time to beat them, people wont profit by letting you die and waiting.

    The plan is to make it so its actually better for people to work together, and have fun, without having to be in the same group all the time. It also allows for some more epic fights, and a feel of us versus them. Its open world, the whole idea of claiming is against the concept of an open world.

    loot can be distributed like first claim gets an item that may be one in a series of items that allows you to pop a one party version of the monster that gives you an additional chance at some fat loot.

    And the loot distribution for the big open world non claimable nm can be the same thing, but drops randomly to any person/party who had a certain level of contribution to the fight.

    Dont be limited by old ideas, and recognize that they can actually make open world events/NMs that everyone has access too, and make some instanced events that only certain people get access too.


    far as battle mechanics, for certain behaviors the NM can have party based enmity, so to really get the monster to turn toward them and face the late comer, he would have to have gotten more hate than the entire other party.
    The monster can have certain moves that are for annoyances like those, moves it uses on the highest enmity players, and moves it uses on the highest enmity party. the highest enmity player moves would be like single target long range abilities, or moves that it uses without changing position, like a single target tailswipe, or rear foot stomp, or spell, or ability like fireball, or thunderstrike.

    The old mechanics for boss fights were based around single parties, you can make new interesting fight mechanics based around an open world system
    (5)
    Last edited by Physic; 08-16-2011 at 03:08 AM.