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  1. #1
    Player
    Physic's Avatar
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    Apr 2011
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    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Its been done in other games, and honestly it doesnt matter much/is interesting. Some of you have ffxi background, and live in that world. Im not saying the execution will be perfect, but in reality, the system itself is not bad, and it offers a different and entertaining world experience.
    As far as spike flailing people and purposefully messing them up, the solution is to have mechanics that dont work easily like that. As far as killing people and profiting, most games rememeber the whole battle as long as the monster is alive, so that may not profit you. Also if the NMs are on a small timer, as in you have a limited amount of time to beat them, people wont profit by letting you die and waiting.

    The plan is to make it so its actually better for people to work together, and have fun, without having to be in the same group all the time. It also allows for some more epic fights, and a feel of us versus them. Its open world, the whole idea of claiming is against the concept of an open world.

    loot can be distributed like first claim gets an item that may be one in a series of items that allows you to pop a one party version of the monster that gives you an additional chance at some fat loot.

    And the loot distribution for the big open world non claimable nm can be the same thing, but drops randomly to any person/party who had a certain level of contribution to the fight.

    Dont be limited by old ideas, and recognize that they can actually make open world events/NMs that everyone has access too, and make some instanced events that only certain people get access too.


    far as battle mechanics, for certain behaviors the NM can have party based enmity, so to really get the monster to turn toward them and face the late comer, he would have to have gotten more hate than the entire other party.
    The monster can have certain moves that are for annoyances like those, moves it uses on the highest enmity players, and moves it uses on the highest enmity party. the highest enmity player moves would be like single target long range abilities, or moves that it uses without changing position, like a single target tailswipe, or rear foot stomp, or spell, or ability like fireball, or thunderstrike.

    The old mechanics for boss fights were based around single parties, you can make new interesting fight mechanics based around an open world system
    (5)
    Last edited by Physic; 08-16-2011 at 03:08 AM.

  2. #2
    Player
    JGwinters's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    111
    Character
    Sharcos Dea
    World
    Balmung
    Main Class
    Scholar Lv 63
    Quote Originally Posted by Physic View Post
    Dont be limited by old ideas, and recognize that they can actually make open world events/NMs that everyone has access too, and make some instanced events that only certain people get access too.
    But isn't that the whole problem here? Not wanting your own spoils, whatever they may be (including pride over a good victory) be lessened because some random person came along and decided to 'help'. Not wanting everyone sequestered away in their own instances and the game world to be a lobby.

    To be sure, you've mentioned ways in which the impact of it can be lessened, and that's certainly a first in this thread I've seen. Mostly it's just been MMO-players going "srzly its good u so dumb" and giving no reason why that would be when for some of us a good portion of the entertainment you get from the game is seemingly about to be removed.
    (0)

  3. #3
    Player
    MeowyWowie's Avatar
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    Mar 2011
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    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Physic View Post
    As far as spike flailing people and purposefully messing them up, the solution is to have mechanics that dont work easily like that.
    That solves the problem, sure, but at what cost? Again this is one of my main concerns. The types of encounters we will engage in will be limited because they will no longer be able to implement enemy abilities that require certain events to be fulfilled.

    We won't have mobs that put up aoe magic reflect shields, because it can be exploited. We won't have spike flails, because it can be expoilted. We won't have physical/magic absorb shields because it can be exploited. Surely you can see where I'm going with this.
    (1)

  4. #4
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by MeowyWowie View Post
    That solves the problem, sure, but at what cost? Again this is one of my main concerns. The types of encounters we will engage in will be limited because they will no longer be able to implement enemy abilities that require certain events to be fulfilled.

    We won't have mobs that put up aoe magic reflect shields, because it can be exploited. We won't have spike flails, because it can be expoilted. We won't have physical/magic absorb shields because it can be exploited. Surely you can see where I'm going with this.
    certain skills would be party based hate skills and others would be everyone based. something like aoe reflect would probably be applied to the party members who cast it.

    As far as splitting the spoils with other people. If they are getting a piece of the spoils, it would mean they passed a certain threshold of involvement of the fight, suggesting that they contributed as much to the fight as any single player on your team. On one side you dont want people to be sequestered into instances, but you basically want an instanced fight, where no one else in the area can be involved or contribute. the claiming system is almost exactly like an instance, except its triggered once you tag the monster. I always found it weird in ffxi, you could get killed by monsters you couldnt touch.

    As far as splitting the spoils, they dont really have to do it that way, they can also have each player have its own rolls on loot, your total parties loot would consist of everyone involves roll. In this way, you are not really splitting any loot with other people, the loot that they get is their own roll on loot that they owned. This would probably mean, the rarity of certain items would be high on a person to person basis, but since it would require more people, the same amount of items can be given out per cycle. For a better chance at items, i would give higher rate chances to the instanced versions of the NM, whose pop item/s is distributed at a high chance to parties with first claim, and to a lower rate randomly to those who helped.

    This really, depending of course on the development team, opens up a whole new type of battle that really represents an open world event, and of course it should be the type of monster/battle that needs whole groups of people to defeat it. If the monster is not something people can 8 man, or something that people will profit from defeating under certain conditions (that a lot of people fighting at once make more likely), this can really open up the game.

    just to be clear you can still have spike flails, but that would have to be triggered by the PARTY with dominance, it only makes sense that a dragon would use an aoe move to take out a group of targets, why would it spike flail for a single dude throwing a rock at it? Also if you add in a time bonus for defeating it, or requirement, or some other time sensitive skill, it would be to no ones benefit to try and sabotage a team.

    It really is perfectly possible to make interesting battle mechanics around multiple groups, that also makes sense.
    (3)