
Originally Posted by
GenJoe
No, I personally take little interest in premium items, or vanity gear for that matter.. Which is part of the reason why I've never bought anything from cash shop..
What I AM saying is, if the gil <-> $ was controlled by players, then gil prices would drop significantly, RMT won't be as profitable, botting won't be as profitable, AND it will open up the pockets of crafters who are hoarding hundreds of millions, if not billions of gil and have nothing to spend them on, thus make the economy healthier.
I say this for a couple reasons:
1. Legitimizing the gil <-> $ trade will eliminate the back alley premium that RMT companies currently have, once everybody's in on it (not everybody WILL participate, but it will make the pool larger for sure) gil prices WILL drop as a result because of:
a. Reduced risk, Current gil prices are determined with the cost of new account built-in. PLUS quite a bit of labor costs. Majority of players don't calculate their gil as being worth as much as companies do, less overhead and less determination to make a real profit.
b. Increased competition, once a majority of the player base is enabled in the gil-trade, the legitimate kind.. It will drive the prices down. Simple fact, RMT profitability will also drop.
2. Crafter money going back into circulation.
There's a reason taking real life currency out of circulation is a crime, because it is a detriment to the economy. Looking at the current situation of things, many crafters are sitting on hundreds of millions of gil and have nothing to spend it on.. More money gets produced, more money goes to the crafters, and it stays there.. Eventually, economy WILL crash with this model. You already see few crafters that are able to crash the MB single-handedly, let people trade gil for cash shop items, and you will open up their wallets, provide a little boost the economy needs, and maybe even restart from square one, give everybody a fair chance. Chances are, the crafters will STILL make their way back up to their riches, but the point is, the money WILL move given enough motivation. Right now, there is no motivation for the money to change hands.
Okay, while that all sounds good on paper, here's what I've seen actually happen in games that follow your logic. Wall of text incoming, my apologies. I've put in a spoiler for those who don't want to see it.
1. So premium items become tradeable between players. Or as you say, trading money to gil is legitimized. Players also have the freedom to price these as they see fit.
2. Now it's time for the market to work it's magic. This part is difficult to predict because there's several variables. BUT let's assume in general most vanity cash shop items would indeed be things people want. The first few people test the waters and set prices. What you don't take into consideration is how people currently make their gil off the player market: instant gratification. Players want things and they want them now. And there is always a population of players who already have a great deal of gil in their pockets that don't care what the prices are set to because they can afford whatever price. Nothing wrong with that, just stating this for later.
3. People see the prices of these vanity items are suddenly worth a decent bit of gil, so they join in on this item trade. Suddenly you see an influx of "newly rich" players with the same "I want it and I want it now" mentality. They immediately take their new gil to the market boards so that they can purchase whatever in-game vanity they've been saving for. Or in the case of newer players, possibly mats to level their crafting. Again, not caring if they're paying the higher priced goods (let's say 300 gil per mat/shard vs 95) because they suddenly have the money to throw away on it. They start raising the prices for those. Again, this is an inflation to be expected.
4. Here's where your argument starts to falter: what are the majority of characters that do the DoL gathering classes? RMT bots. There's plenty of legit players (including myself) that use the DoL classes to get a starting capital to level their crafting classes. However there's a reason why RMT bots abuse mining: shards and crafting materials. You can make 120k-300k with anywhere between 2-4 hours of nonstop gathering as a level 1 miner if you know where to go. That's how the bot portion of RMT does it.
So yes, while players do see the benefit of more profits coming in from even gathering classes, so does the RMT bots. They all get as much of a gil increase as the rest of us do, and in less time. Their stocks of gil rises, which allows them to be far more flexible with their prices than you think.
5. There is no "restart" when this actually happens. Everything inflates in price because suddenly more people have more money to throw around, and again "I want it and I want it now" leads to a vast majority of buyers to purchase whatever they please at any price. Those higher prices become the norm. And eventually, your dream of gil changing hands more freely grinds to a halt once more because players coming into the game starting at zero gil suddenly don't have the money to get in on the same marketboard games.
6. "But they can do the same thing and buy a premium item to sell." And in that line of thinking lies the problem. The inflation does get to a point where in order to get your foot in the door for even the basic leveling gear or starting on crafts to make your own gil, you have the following options: Grind even more than we do now to meet the same gil requirements to buy items, spend even more money at an in-demand (potentially overpriced) cash shop item and hope it sells, or resort to RMT.
Suddenly buying an item from a cash shop is no longer just "spending a few bucks" on something you want or even "spending a few bucks to get some extra, easy gil." It becomes necessary for newer players to even get their foot in the door unless they have help. And that is where a lot of the hate lies.
And let me tell you, it's people with your very same point of view that makes your system fall apart. Why use option #1 and spend hours gathering when it's not fun when you can just chuck money at the screen and get the same result? And since RMT now has all of that inflated gil and can in fact compete with prices, there's a high chance that a player can just go through them, have the gil to purchase the cash shop item they want, AND still have gil leftover to do as they please.
7. RMT isn't just botting. They're players just like you and me that know the market board and player economy front, back, and sideways. While a huge chunk of their gil is gotten through gathering bots, most of the time the true meat of their funding sources are from playing the market just like anyone else. This method doesn't hurt them in the least. In fact they watch what premium items are selling, what the players selling those items expect in gil as payment, and price everything else they sell on the market accordingly.
RMT doesn't go anywhere in the situation you're describing. In fact you're breeding even more incentive for people to RMT because there's pretty things blocked both by a paywall of real money and whatever prices previous buyers have set said wanted objects in game to.
The only way your system would work is if Mog Station itself had both a pay by cash or a pay by gil option, so that people could directly purchase the item through SE themselves. no middle man at all, not even us the players.
The reason you don't see RMT in the games you played as much as here is because those games do a much better job of stopping the ads from appearing. Either through chat filters, devs actively banning/deleting bots, or through add-ons. If you don't know where to go, it makes the "laziness" of those who don't want to earn gil defeat themselves because it's not worth the hassle to figure out where to go and who's safe to buy from.
You want gil to change hands more smoothly, which means people aren't buying items because there's nothing people want. So why are you campaigning for premium cash items instead of SE creating more quests or more prizes you could earn in Gold Saucer or something? A game should not be relying on its cash shop to make players move gil between themselves. The cash shop should be extras players can treat themselves with.