Quote Originally Posted by Skeith-Adeline View Post
Yea, it isn't a one trick pony like shukuchi and Aetherial Manipulation.
It kinda is in any content where balance matters, that is FCOB. Correct me if I'm wrong though but the only use elusive jump has is the same as shukuchi and AM, a gap closer/avoiding aoe. The enmity reduction is quite useless except for one or 2 scenarios, there aren't any bind mechanics and the only reason you get a heavy is if you fucked up.

As for gap closers we have 1 every 60 sec, 1 every 120 sec and 1 every 180 sec, that would make 11 gap closers in 360 seconds, compared to MNKs 30 sec gap closer with 12 gap closers in 360 sec. Adding a 1 min cooldown to elusive jump would change that to 13 gap closers over MNKs 12 which isn't goin to make any difference in the balance. It would increas the DRGs uptime which might even out the DPS a bit.