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  1. #1
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    For me it's all about mindset. With the way players whine about coil in these forums, I'd rather try to down content with someone who has 3 fingers total but genuinely tries his best without whining instead of those people (people claiming "i'm already good! it's the content's fault!" truly disgusts me). I'd rather try to help the 3 fingered player with setting up his control setups that makes sense for him than practicing with the latter while hearing/reading their whining.

    Unfortunately, with how rampant these should-be-playing-second-life-instead players are, I end up setting my expectations for anyone that has zero coil gear very low. Like 2/10 low. Seems unfair but they always seem to meet that expectation easily and sometimes surpass it into the minus territory.
    (5)

  2. #2
    Player
    Purrfectstorm's Avatar
    Join Date
    Aug 2013
    Posts
    668
    Character
    Purrfect Storm
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Gardes View Post
    For me it's all about mindset. With the way players whine about coil in these forums, I'd rather try to down content with someone who has 3 fingers total but genuinely tries his best without whining instead of those people (people claiming "i'm already good! it's the content's fault!" truly disgusts me). I'd rather try to help the 3 fingered player with setting up his control setups that makes sense for him than practicing with the latter while hearing/reading their whining.

    Unfortunately, with how rampant these should-be-playing-second-life-instead players are, I end up setting my expectations for anyone that has zero coil gear very low. Like 2/10 low. Seems unfair but they always seem to meet that expectation easily and sometimes surpass it into the minus territory.
    You make a really good point about the whining. Too many players, instead of focusing on learning, try to prove to others and themselves that they are really as good as they think they are. Then it can be really hard to accept that they might have made a mistake because it feels like admitting that they aren't as good as they think they are. So the whole cognitive dissonance thing kicks in where they start assigning blame (at other players, at the content, etc.) because the fact they need to improve is too hard to face. And the thing is, as long as people have this attitude, they don't improve.
    (5)