I'm new (first level 41 atm) and i have no clue what you guys are talking about, so if i miss out on it, i'm not too worried about it.
I'm new (first level 41 atm) and i have no clue what you guys are talking about, so if i miss out on it, i'm not too worried about it.



Complete pharos sirius pre nerf at forced ilvl sync of...what was it at the time? i50?I'd much rather them give us 2 paths we can complete a Relic in the expansion: A casual "at your own pace" method like it is now where you go back and do old irrelevant content and a hardcore path where you have to complete certain challenges in current tier raid content to get each objective of the Relic quest done.
OR
Gather 12 atmas all over again at its original drop rate.
I'd rather take pharos lol.

Pharos Sirius came out before there was any ilv sync in existence or even any minimum Ilevel entry. The majority of people doing it though were about i70+ by this point. Pharos was NOT hard, just people ignored the mechanics and it was inversely difficult to all the other dungeons because the stronger you are the harder it got, considering that before Pharos there was only Wanderer's Palace and Amdapor keep both those dungeons had been refined by grinders to speedrun extremely fast so when it came to pharos they approached with the same mentality and burning down the bosses resulted in a wipe almost always and pulling the first 2 sets of mobs also was a guaranteed wipe as the Elbst's have a nasty aoe coupled with vulnerability up from the leeches. The more dps on the first boss and last boss the quicker add's spawned, tanks spammed stun and never bothered to save it to stun lunatic voice. Zu was probably the worst as nobody really approached it correctly and either destroyed too many eggs which was a wipe or too little leading to the healer getting killed and again wiping.
Last edited by Firepower; 04-24-2015 at 09:16 PM.
they talked about adding npcs to help u out , kinda like class quests or TRUST in FFXIIt will at least allow the newcomers to enjoy the dungeons at their own pace like they want to. Sure, it's not going to bring veterans back in there but it shouldn't be on us to hold their hands and carry them through the dungeons anyways. I'm going to guess the dungeon will be scaled down a bit in difficulty with less players (less mob hp, less trash, lower incoming damage from enemies, etc).
I'd much rather them give us 2 paths we can complete a Relic in the expansion: A casual "at your own pace" method like it is now where you go back and do old irrelevant content and a hardcore path where you have to complete certain challenges in current tier raid content to get each objective of the Relic quest done.
So you're telling me I have until 3.1 to get it? I hope so, because im a returning player and have my ninjas relic almost to animus. still a looooong way to go and if my effort is going to be for naught ill just get a tomestone weapon and call it good.


with absolute certainty, you have until at least 3.1 before the new relic is added.
With absolute certainty, the current relic won't magically become unavailable.


I'm pretty curious to see what will be the fruit of Yoshi P's vague promise regarding Zetas "being taken into consideration". The ridiculous grind associated with building a relic did a LOT to revitalize old content, ensuring that there were always a lot of people running old dungeons and spamming FATEs and whatever who otherwise would have little or no reason to do so.
While it's certainly likely that the new Heavensward Relics will similarly be designed to revitalize old content, if folks who did the old relic grind are not sufficiently "rewarded" for their efforts, it may well make them AND new people considering building a relic for the first time, much more leery and reluctant. SE does NOT want to foster this kind of discontent in the people they're counting on to help new players through old content.
Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100


These are my thoughts exactly, if he doesn't make it relevant in 3.0 or 3.1 then I don't think many people will bother with the new relic unless it is significantly less grindy. People spent over 100 hours on these weapons on average and some people spent a significant chunk of gil which also takes time to obtain so if they just erase all of that I'm sure there will be a lot of skepticism moving forward and people saying why bother?While it's certainly likely that the new Heavensward Relics will similarly be designed to revitalize old content, if folks who did the old relic grind are not sufficiently "rewarded" for their efforts, it may well make them AND new people considering building a relic for the first time, much more leery and reluctant. SE does NOT want to foster this kind of discontent in the people they're counting on to help new players through old content.
Cool then let them do the Alexander (Savage) to get their top tier weapon. SE gave everyone multiple choices. Do coil for a top tier weapon, grind out a bunch of easy stuff. Or have a weapon that's not top tier. Everyone made their own choices on what weapon they wanted and how they went about getting it.These are my thoughts exactly, if he doesn't make it relevant in 3.0 or 3.1 then I don't think many people will bother with the new relic unless it is significantly less grindy. People spent over 100 hours on these weapons on average and some people spent a significant chunk of gil which also takes time to obtain so if they just erase all of that I'm sure there will be a lot of skepticism moving forward and people saying why bother?
If you regret the choice you made then it's no1s fault cept yours.
Last edited by Whocareswhatmynameis; 04-25-2015 at 03:50 AM.
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