Not working as intended equals broken. Unless you honestly believe it's working as intended.It's by no means a perfect implementation, but "obviously broken" implies it doesn't work.....meaning we'd all probably still be stuck on chimera or some earlier fight to this day. It doesn't make sense to me when people complain about core details of the combat system in this game but still choose to play it (since we're explicitly talking about titan here and the mechanic in question appears in the main scenario).
But please, continue to call out everyone else on their "blind faith" you "silly heretic" lmao.
Wow. I'm starting to get the feeling you don't know what "working as intended" or "broken" mean.
You know exactly what the devs intended when they made the combat system? That's amazing I'm pretty sure like 99.9% of the playerbase don't know that! Please enlighten all of us to what the devs intended when they made the combat system! Putting the cast timers on the server sounds like it was pretty intentional to me. Thus my original statement about it not being "perfect" but it definitely works.
If you think it's broken then you should probably get used to it unless they start talking about re-vamping the battle system. Every fight in the game with dodgeable mechanics works exactly the same, and people have no problems when you go from easy pre-50 content all the way down to coil.
Broken means the content either is getting cheesed by a glitch or the content is literally unclearable. Please don't use terms like "broken" when the general populace has no problems dealing with the content as is. Maybe you have problems with the content but that doesn't mean it's "broken". If they changed the server code to the point where content becomes un-clearable or mechanics are un-dodgeable then it could be considered "broken".
There's a significant difference between something genuinely being "broken" and something being designed unfavorably in your opinion.
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