3 way PvP isn't bad for Secure, but it's truly awful in Slaughter. Slaughter does an amazing job of highlighting EVERYTHING that is wrong with PvP, which is pretty terrible right from the core concept/foundation. Just on a basic level, for example, how you play caster in PvP is pretty much nothing like you would in PvE (huge focus on crowd control, which is probably the LEAST fun aspect of PvP ... who wants to sit there bound/slept, exactly?). For a mode that's supposed to be for casuals to just "drop in, play, and have fun" the way it's designed is pretty maddening. If Yoshida thinks casual casters want to get interrupted nonstop, have their targets run away so they can't finish their cast, have their targets run circles around them to interrupt their cast, and blitz them down in 2-3 GCDs because hey, melee can spike down a caster super fast, I think he may need to reconsider how awful the dev team is at designing PvP that actual human beings want to play. Maybe try to cleave a little closer to WoW instead of going straight garbador up in this piece.