I'm fine as long as we don't get something silly like Enhanced <Stat> IV/V. Honestly feels like a waste of a passive slot =/
I'm fine as long as we don't get something silly like Enhanced <Stat> IV/V. Honestly feels like a waste of a passive slot =/
Ruin Changes:Summoner loses ruin and instead gets a main attack based on whatever element his/her Summon is, none of the attacks will be very powerful but with SMN DoTs get slightly stronger.
Firit - Fire I
Titan - Stone I
Garuda- Wind DD spell
Summoner now is still the same DoT class but doesn't spam ruin and the DoTs now increase all the teams damage. Summons do more damage and all have unique skills to help the group. All are strong and have uses in every dungeon.
All pets get reworked shield and skills.
Using Ifrit? +20 Potency
Using Titan? 5% Str Down on Target : Duration is 10seconds
Using Garuda? 5% Chance to reset duration of your dots
Could use Titan in progression when you don't have a DPS check but your group is having issue keeping the tank alive, could use ifrit when you have a dps check, and you could use Garuda when Ifirt is a DPS lost due to his constant moving.
well... lemme dream
NIN:
Mudra IV (since we already got Earth, Sky and Man, might as well get Soul).
I dont know the japanese names but meh, lets be ridiculous.
Ninjutsu, Element Blood: Burst your Huton to reduce GCD in a 50% for 5 seconds!! (every strike done damages you a bit).
Ninjutsu, Element Wood: Impales your oponent with wooden stakes, draining their power recoverying a small amount of TP (about 100~150).
Ninjutsu, Element Metal: Sharpens your blades enhanicing their power, raises your attack power in a 5~10% for 20~30 seconds (?)
Ninjutsu, Element Bone: Breaks your limits enabling Sprint action for 20 seconds without consuming TP.
Other stuff:
An OGCD counter attack that procs after parry or dodge.
A GCD combo for Mutilate.
A Trait to enable Assassinate at a higher target's remaining HP %, or from further away, or reduced cooldown.
A Trait that reduces Mug's cooldown (seriously its annoyingly long :/)
SMN skill Catastrophe - takes the current potency of dots that are on on enemy and make it hit all at once. This would be usuful on burst scenarios so potency on dots wont be wasted
Example - bio 2 ticks for 30 seconds and I think it ticks at like 25 potency. If immediately do Catastrophe when the dot is on it will hit for 250 potency of the bat and bio2 will fall off. If I do it at 15 seconds left it will hit for 125 potency
Pros - if the attacks crit this will be like all the dots Criting per tic - Could see one hit for like 6k if crits with raging, contagion on.
used for burst situation
wont waste potency on dots if a mob is going to die with full ticks left on dots
Cons - if it doesn't crit you will lose potency because instead of having five to ten (depending on the duration of the dot.)chances to crit you will have one.
Lose one stack of atherflow which could be used for fester. Fester is good
Last edited by melflomil; 04-17-2015 at 05:31 AM.
MNK:
A new cc
Power Kick - 10 sec cd off the gcd. Kick an enemy back pushing them away from you and causing them to be knocked out for 30 seconds. Only one enemy can be knocked out at a time.
Reworked AoE
Howling Fist (redesigned) - No cooldown but requires raptor form. Same tpye of Aoe, with damage adjusted for balance reasons. Puts you in Coerl form.
This way monks can have an AoE rotation of AotD > HF > RB
New trait
Improved Greased Lightning - Greased lightning now last 3 additional seconds.
or
Improved Greased Lightning - Greased lightning stacks now fall off one at a time instead of all at once. For example if you were at III, instead of losing it's effect you would go down to II. (this would require more balance changes though.)
Mnk: tp regain skill, or at least pause the timer on my stacks for 5-10 sec with a decent CD in the skill
Mmk: rename perfect balance to something like Chi opening. The name just sounds misleading to me for what it does

MNK: Something, anything, that reworks Greased Lightning. I like the idea of each stack falling off one by one.
But other options can be:
- Increasing the duration
- An instacast skill that refills the duration (with appropriate CD)
- A skill that just gives you GL3.
Other things for monk:
- A new attack. Anything from Sabin's repertoire in FF6. (Let me Suplex a Train!)
MNK
Meditation - Place your character into a meditation state, GL counter will stop. Medidation breaks uppon the use of any action.
Something like that?


Ultima, can't believe anyone mentioning black mage spells hasn't said this.
Perfect Balance.MNK: Something, anything, that reworks Greased Lightning. I like the idea of each stack falling off one by one.
But other options can be:
- Increasing the duration
- An instacast skill that refills the duration (with appropriate CD)
- A skill that just gives you GL3.
I kind of like it. Like if you have to be off the boss for a time, you can save your stacks until you can get back.
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