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ホイホイ Commissions ==> http://goo.gl/RwVnHZ
Clearly, the best Final Fantasy character is Locke Cole.
Glamour is TRUE ENDGAME

I honestly would take anything as long as they get rid of the damage reduction. So many bards just don't use songs because of the penalty (don't jump on me, *I* definitely use them, albeit begrudgingly).
As well... maybe an insta-cast for bard songs, can have a long cool-down but sometimes I just wish I could swiftcast ballad or whatever in important situations.
Existence is acceptable, let's make it better!
Elementalist spells for Summoners and make the Pet the focal point.

Does saying more jumps for dragoon count? Because I want more non-globals so I can max out that damage and not be bored when everything is on cooldown.
MNK : GL Refresh skill, 60second, 120 second, 180second 240 second 300second cool down, I don't care either way but a refresher would nice.
MNK : GL4
MNK : Fist of Give me some freaking TP

SCH
Sacred Soil II
Because that 10% is WEAK
Give us a 20% Shield and NOW WE'RE talking



BLM spell:
Burst: Thunder AoE that applies the usual DoT. Low base damage, long cast and big MP cost.
THM/BLM Fix:
Aethereal Manipulation: makes it look like a teleport, the dash is pretty goofy LOL
PGL/MNK skill:
Blastkick: when used in Coeurl form the aftermath explosions will hit in chain all the nearby enemies up to 5
MNK skill:
Destroyer Wave: huge powerful rectangular AoE that consumes all Greased Lighting stacks (or MP?).. yeah, Kamehameha XD
Fists of Water: adds weak shockwaves to every weaponskills making everything AoEish
PGL/MNK trait:
Enhanced Greased Lighting III
DRG skill:
Skydragon Jump: Jump up in the air rendering you impervious to most attacks for 2 seconds then fall down delivering a wind-based attack to the target and weak damages to nearby enemies
LNC trait:
Agile Feint: puts Feint out of global cool down
SMN spell:
Summon IV, V, VI:
Leviathan-Egi: Ranged AoEs + AoE pushback
Ramuh_Egi: Dots
Shiva-Egi: Utilities/mixed skill
ACN trait:
Aetherdam IV
SMN fix:
Makes Summoners way more focused on pets managing and less on self and rebalance pets
Last edited by Greven; 04-14-2015 at 05:12 AM. Reason: adding things
Summoner
add Incarnate Summoning
Summoner
DoTs changed from disease since it doesn't really fit the class to elemental DD + DoTs..
Burn- Fire DD+ DoT and increase fire damage done to target by x%
Windstorm- Wind AoE DoT increases Lightning and Wind damage done to target
Earth Shatter- Earth DD + DoT increases earth damage done to target
Erosion - Water DoT increases ice and water damage done to target
Summoner loses ruin and instead gets a main attack based on whatever element his/her Summon is, none of the attacks will be very powerful but with SMN DoTs get slightly stronger.
Firit - Fire I
Titan - Stone I
Garuda- Wind DD spell
Summoner now is still the same DoT class but doesn't spam ruin and the DoTs now increase all the teams damage. Summons do more damage and all have unique skills to help the group. All are strong and have uses in every dungeon.
All pets get reworked shield and skills.
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