The ilvl requirements are fine for the duty finder, as you'll often need the extra buffer from better gear to stand much of a chance in a party of randoms. It also prevents those with lesser gear and not the greatest of skills from completely ruining an attempt..

However what isn't fine is the fact that these restrictions still apply to premade groups who can easily clear a lot of this content on lower ilvls. For all they talk about the armoury system SE sure like to shoehorn people into playing a single job.

I play many different classes but due to this they're all a bit lower ilvl then if I mained them, am I not doing as much damage/healing as if I'd mained that class? Of course. Are the friends I raid with carrying me through final coil? Absolutely not. Many raid groups would not exist were it not for players who are versatile and can play many jobs, yet here we are being punished because SE cannot be arsed to fix their DF system.

I simply do not have enough time with my friends to farm these turns, yet now rather than tackling the turns we want to we will be forced to use what precious little time we have together to farm lower turns for coats etc.

And to all those players defending this, I do not understand you. If premades were allowed to ignore the restriction how would this affect your experience in any way? The only thing this does is negatively affect those players who do not have the time to gear up fully, or simply spread their poetics around different jobs in order to better help their group.

This change would have made a lot more sense had twines and coats been turned into drops for WoD and not limited only to hunts and weeklies. Ridiculous.