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  1. #11
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    Mar 2011
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    588
    Quote Originally Posted by Azurymber View Post
    how cool would a final mission be where you can jump off a bridge and fly past monsters attacking and stuff ? lol
    Sounds like poopoo to me. Fafnir plz.
    (0)

  2. #12
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Betelgeuzah View Post
    You seriously think it has an actual context and meaning in the game, like Bahamut does?

    It's a cool looking boss that exists just to look cool. The name is Dra'gyroth and it is the Beast chained by the Elder Gods and has come to wreak havoc because the game needed a cool looking dragon boss for the instance #2312
    Because having an enemy for the sake of looking cool and being an interesting battle is somehow worse than the no boss in the nonexistent dungeon XIV had for the first 10 months?

    Even then, Dzemael Darkhold is just teeming with lore now, isn't it? "Hey, there's some monsters in there. But you don't have to fight them, just make use of the only functioning stat in the game to survive them till you get to the little blue circles that make them go by by."
    (2)

  3. #13
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Sephrick View Post
    Because having an enemy for the sake of looking cool and being an interesting battle is somehow worse than the no boss in the nonexistent dungeon XIV had for the first 10 months?
    Whether its worse or just as bad is quite irrelevant. This game needs neither and that's the whole point.
    (2)

  4. #14
    Player

    Join Date
    Mar 2011
    Posts
    837
    I actually just got done going through the Aion trial myself XD

    One thing that has disturbed me about this game (FFXIV), aside from the lack of an interactive and dynamic world that I thought this sandbox title would have, is the surprising absence of solid spell effects to compliment the great texture/map work that is present in the game.

    Imagine how much better Gridania would be if it actually had godrays, forest shrines/areas with subtle little spell effects, and an ecosystem that interacted with itself - everyone would be moving their retainer farms out of Uld'ah.
    (8)
    Last edited by Verecund; 08-14-2011 at 09:43 PM.

  5. #15
    Player
    Forbin's Avatar
    Join Date
    Jul 2011
    Posts
    206
    Character
    Fufanu Nakamoto
    World
    Faerie
    Main Class
    Marauder Lv 41
    Quote Originally Posted by Azurymber View Post
    how cool would a final mission be where you can jump off a bridge and fly past monsters attacking and stuff ? lol
    i'll pass.. there are games that offer that if that what you're looking for.. Games should not cater to every player.. but it should be up to the players to find a game that fits what they are looking for..
    (0)

  6. #16
    Player
    Forbin's Avatar
    Join Date
    Jul 2011
    Posts
    206
    Character
    Fufanu Nakamoto
    World
    Faerie
    Main Class
    Marauder Lv 41
    Quote Originally Posted by Verecund View Post
    I actually just got done going through the Aion trial myself XD

    One thing that has disturbed me about this game, aside from the lack of an interactive and dynamic world that I thought this sandbox title would have, is the surprising absence of solid spell effects to compliment the great texture/map work that is present in the game.

    Imagine how much better Gridania would be if it actually had godrays, forest shrines/areas with subtle little spell effects, and an ecosystem that interacted with itself - everyone would be moving their retainer farms out of Uld'ah.
    Aion was never intended to be a sandbox....... its a themepark as themepark gets...
    (0)

  7. #17
    Player
    Forbin's Avatar
    Join Date
    Jul 2011
    Posts
    206
    Character
    Fufanu Nakamoto
    World
    Faerie
    Main Class
    Marauder Lv 41
    Quote Originally Posted by Sephrick View Post
    Because having an enemy for the sake of looking cool and being an interesting battle is somehow worse than the no boss in the nonexistent dungeon XIV had for the first 10 months?

    Even then, Dzemael Darkhold is just teeming with lore now, isn't it? "Hey, there's some monsters in there. But you don't have to fight them, just make use of the only functioning stat in the game to survive them till you get to the little blue circles that make them go by by."
    I really hope going forward that SE doesn't become lazy with end game and make it all about instanced dungeons.. they're fun and all, but I am really hoping for more Assault, Dynamis, Sky, Sea, Limbus type EVENTS.
    (1)

  8. #18
    Player

    Join Date
    Mar 2011
    Posts
    837
    Quote Originally Posted by Forbin View Post
    Aion was never intended to be a sandbox....... its a themepark as themepark gets...
    I was referring to FFXIV, sorry for confusion.
    (0)

  9. #19
    Player
    IStolzI's Avatar
    Join Date
    Jul 2011
    Posts
    202
    Character
    Stolz Phoenix
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    I really hope going forward that SE doesn't become lazy with end game and make it all about instanced dungeons.. they're fun and all, but I am really hoping for more Assault, Dynamis, Sky, Sea, Limbus type EVENTS.
    Of course its what you like; its what you're used to. I hardly see building instances as lazy. And the stuff you listed, I thought Assault was instanced? It doesn't feel any different than Toto but since it's XI you like it. Sky, really, you enjoyed that? I remember for the logest time on my server it was a nightmare to even kill Uli for pop items because of RMT. limbus and Dynamis, I have to schedule days with my LS and coordinate with other LSs because it's NOT instanced. Seriously what are you alergic to progression?
    (3)

  10. #20
    Player
    Esk's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    604
    Character
    Esk N'tania
    World
    Balmung
    Main Class
    Gladiator Lv 50
    I think All we need is some of the old FF drama, something to actually Fight against.
    Though we seem top be getting with the mini invasion forces, but as we move forward it needs to be more intimidating.

    If we go to war properly at some point, having Airships fighting over the R50 invasions would make it feel more well epic..
    - Dynamic invasions with different troops each time, airship bombing as we fight.
    Machina at hi level invasions.
    - Troops moving too and from a location to achive something, not just standing around till the get killed.
    (We stop them great better loot if not we lose something)

    Instances.. they are fun,,, but they get dull after a few dozen runs, even worse after you can clear it and its not a challenge any more.
    But i would love to see the current ones expanded and added too.
    With more interesting ways to completing it then just kill all bosses,
    (killing X boss makes Y bridge fall down so you cant kill boss Z, but A becomes available.)
    (1)

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