Because having an enemy for the sake of looking cool and being an interesting battle is somehow worse than the no boss in the nonexistent dungeon XIV had for the first 10 months?You seriously think it has an actual context and meaning in the game, like Bahamut does?
It's a cool looking boss that exists just to look cool. The name is Dra'gyroth and it is the Beast chained by the Elder Gods and has come to wreak havoc because the game needed a cool looking dragon boss for the instance #2312
Even then, Dzemael Darkhold is just teeming with lore now, isn't it? "Hey, there's some monsters in there. But you don't have to fight them, just make use of the only functioning stat in the game to survive them till you get to the little blue circles that make them go by by."
Whether its worse or just as bad is quite irrelevant. This game needs neither and that's the whole point.
I actually just got done going through the Aion trial myself XD
One thing that has disturbed me about this game (FFXIV), aside from the lack of an interactive and dynamic world that I thought this sandbox title would have, is the surprising absence of solid spell effects to compliment the great texture/map work that is present in the game.
Imagine how much better Gridania would be if it actually had godrays, forest shrines/areas with subtle little spell effects, and an ecosystem that interacted with itself - everyone would be moving their retainer farms out of Uld'ah.
Last edited by Verecund; 08-14-2011 at 09:43 PM.
i'll pass.. there are games that offer that if that what you're looking for.. Games should not cater to every player.. but it should be up to the players to find a game that fits what they are looking for..
Aion was never intended to be a sandbox....... its a themepark as themepark gets...I actually just got done going through the Aion trial myself XD
One thing that has disturbed me about this game, aside from the lack of an interactive and dynamic world that I thought this sandbox title would have, is the surprising absence of solid spell effects to compliment the great texture/map work that is present in the game.
Imagine how much better Gridania would be if it actually had godrays, forest shrines/areas with subtle little spell effects, and an ecosystem that interacted with itself - everyone would be moving their retainer farms out of Uld'ah.
I really hope going forward that SE doesn't become lazy with end game and make it all about instanced dungeons.. they're fun and all, but I am really hoping for more Assault, Dynamis, Sky, Sea, Limbus type EVENTS.Because having an enemy for the sake of looking cool and being an interesting battle is somehow worse than the no boss in the nonexistent dungeon XIV had for the first 10 months?
Even then, Dzemael Darkhold is just teeming with lore now, isn't it? "Hey, there's some monsters in there. But you don't have to fight them, just make use of the only functioning stat in the game to survive them till you get to the little blue circles that make them go by by."
Of course its what you like; its what you're used to. I hardly see building instances as lazy. And the stuff you listed, I thought Assault was instanced? It doesn't feel any different than Toto but since it's XI you like it. Sky, really, you enjoyed that? I remember for the logest time on my server it was a nightmare to even kill Uli for pop items because of RMT. limbus and Dynamis, I have to schedule days with my LS and coordinate with other LSs because it's NOT instanced. Seriously what are you alergic to progression?I really hope going forward that SE doesn't become lazy with end game and make it all about instanced dungeons.. they're fun and all, but I am really hoping for more Assault, Dynamis, Sky, Sea, Limbus type EVENTS.
I think All we need is some of the old FF drama, something to actually Fight against.
Though we seem top be getting with the mini invasion forces, but as we move forward it needs to be more intimidating.
If we go to war properly at some point, having Airships fighting over the R50 invasions would make it feel more well epic..
- Dynamic invasions with different troops each time, airship bombing as we fight.
Machina at hi level invasions.
- Troops moving too and from a location to achive something, not just standing around till the get killed.
(We stop them great better loot if not we lose something)
Instances.. they are fun,,, but they get dull after a few dozen runs, even worse after you can clear it and its not a challenge any more.
But i would love to see the current ones expanded and added too.
With more interesting ways to completing it then just kill all bosses,
(killing X boss makes Y bridge fall down so you cant kill boss Z, but A becomes available.)
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