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  1. #1
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    I'd like bosses that made us think about our skill utilities; having bosses be immune to everything really ties your hands as a player and shows a lack of depth to the current encounter design.

    Paladin: Silence, Stun, Pacify, Blind
    Warrior: Stun
    Bard: Silence, Bind
    Black Mage: Slow, Gravity, Sleep, Bind
    Summoner: Stun, Bind
    White Mage: Stun, Gravity, Sleep, Knock-back
    Scholar: Silence
    Ninja: Silence, Stun
    Dragoon: Stun (x2), Slow
    Monk: Dispel, Stun (x2), Slow (Frontal)

    Lots of skills listed here either don't get used or they're piled on as free extra damage (if they have a damage component) because the boss is "immune" to status effects and debuffs.
    (6)

  2. #2
    Player
    Koenignovi's Avatar
    Join Date
    Nov 2013
    Location
    Where ever that pink Lalafell lives... She's the best!
    Posts
    93
    Character
    Zephyr Discooperire
    World
    Siren
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Dhex View Post
    I'd like bosses that made us think about our skill utilities; having bosses be immune to everything really ties your hands as a player and shows a lack of depth to the current encounter design.

    Paladin: Silence, Stun, Pacify, Blind
    Warrior: Stun
    Bard: Silence, Bind
    Black Mage: Slow, Gravity, Sleep, Bind
    Summoner: Stun, Bind
    White Mage: Stun, Gravity, Sleep, Knock-back
    Scholar: Silence
    Ninja: Silence, Stun
    Dragoon: Stun (x2), Slow
    Monk: Dispel, Stun (x2), Slow (Frontal)

    Lots of skills listed here either don't get used or they're piled on as free extra damage (if they have a damage component) because the boss is "immune" to status effects and debuffs.
    Though it is just one debuff, I don't see Pacify used too often against bosses or in strategies for meaningful fights... I also feel the same with the debuff Slow. Both of these abilities are nice to have for trash but again are not used to help in many meaningful fights in the game.
    (0)

  3. #3
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Koenignovi View Post
    Though it is just one debuff, I don't see Pacify used too often against bosses or in strategies for meaningful fights... I also feel the same with the debuff Slow. Both of these abilities are nice to have for trash but again are not used to help in many meaningful fights in the game.
    That's the point.

    They're not used because they have no effect; devs. made bosses immune to them because they can't have "interesting" fights if you're able to Slow cast bars, Stun abilities, or prevent abilities with Pacify. They are purposefully limiting our ingenuity and agency to directly control endgame encounters and impose a choregraphy style of play - rather than allowing us to utilize our abilities and force them to create a more in-depth set of mechanics or complex game-play meta.
    (0)

  4. #4
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Koenignovi View Post
    Though it is just one debuff, I don't see Pacify used too often against bosses or in strategies for meaningful fights... I also feel the same with the debuff Slow. Both of these abilities are nice to have for trash but again are not used to help in many meaningful fights in the game.
    Pacify's main problem is that the current only source of it is tied to RNG. If Pacify wasn't tied to RNG it would probably join Silence in how it is used. In several boss fights a lucky Shield Swipe proc can be in effect a 4th Stun.

    Both Blind and Slow suffer primarily from how resistance builds. A 20 seconds out of 80 up time does not make applying them very worthwhile.
    (0)