Quote Originally Posted by MilesSaintboroguh View Post
Seeing the Final Fantasy franchise's track record, I'd have a better shot of becoming president of Square-Enix than seeing the next Final Fantasy using gameplay logic to act on the plot. If we had that Phoenix Down, Areith would be alive and the game would have ended a lot sooner and end on disc 1. Heck, Borderlands 2 does something similar where a playable character from the previous game gets shot in the head from behind and dies instantly, yet a typical player character in either game can survive being shot once. Yet if the game followed that gameplay logic, we'd have a much shorter game.
It wasn't a head shot, in the chest. Plus I think a Jakobs that was used, and you should know their motto! Not saying it was, just that I think it was.

Another thing I never real got about Aerith's death, or rather the reactions to it...Phoenix Down's raise people from KO. KO means Knocked-Out, not dead, and even if they tried it probably wouldn't work. Didn't work for Galuf after all.

That said you are right, usually gameplay logic and story logic end up being seperate (I think most games that have them intersect are either more realistic, or are parodies.)