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  1. #1
    Player
    ShaneDawn's Avatar
    Join Date
    Jan 2015
    Location
    New Gridania
    Posts
    483
    Character
    Shannon Dawn
    World
    Moogle
    Main Class
    Bard Lv 90
    One solution is making the Dungeon item rates progressive; on consecutive runs, your chances to get the next item should increase by x percentage until you get your next item, which would drop the rate back to its current 1/9 chance.

    For the raid drops I think there should be a token system in addition to the loot chests. Get a token at the end of the run, and need an y amount of them to pick a specific from the loot table. It would make running for specific gear a lot better. I think there's been rumours about HS having some kind of a token system along with the normal drops, but they's just rumours until it gets verified.
    (0)

  2. #2
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by ShaneDawn View Post
    For the raid drops I think there should be a token system in addition to the loot chests. Get a token at the end of the run, and need an y amount of them to pick a specific from the loot table. It would make running for specific gear a lot better. I think there's been rumours about HS having some kind of a token system along with the normal drops, but they's just rumours until it gets verified.
    http://forum.square-enix.com/ffxiv/t...=1#post2896991

    Quote Originally Posted by Bayohne
    Also, the lotting system for primal battles will change in Heavensward. You may be familiar with the system if you played Version 1.0; it will be a token system similar to that.
    Only for primals, though.
    (0)
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