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  1. #1
    Player
    Waliel's Avatar
    Join Date
    Aug 2013
    Posts
    1,153
    Character
    Waliel Hla
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Alipoprocks View Post
    I don't know if I'm happy or sad about the mention of the spec tree.
    Final Fantasy XIV’s core concept is to have the freedom to play each role through the Armoury System, so we may explore new directions through a skill tree, in which the player’s job will be determined by what actions have been obtained.
    How I understood that is instead of choosing job X and getting Y skills, you choose Z number of skills and get job X based on that.
    (0)

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  2. #2
    Player
    Blueyes's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    523
    Character
    Blue Plenilune
    World
    Diabolos
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Alipoprocks View Post
    I don't know if I'm happy or sad about the mention of the spec tree.
    I honestly wouldn't worry about it too much. The way he describes how it could work sounded strikingly similar to the concept of having classes split off into two jobs; a concept that was abandoned pretty quickly. Personally I don't see it panning out. What might be more likely would be having a system similar to FFXI's Merit system which allowed minor customization with a handful of optional abilities catering to specific play styles.

    Quote Originally Posted by Waliel View Post
    How I understood that is instead of choosing job X and getting Y skills, you choose Z number of skills and get job X based on that.
    That actually isn't far off from the original 1.0 concept which had a much stronger focus on the use of cross class abilities with the idea of having players "define their own class." I can't imagine they would ever go back to that considering classes are more or less ceasing to be developed further as of late. I took his response as more a hypothetical "if we were to do that it would probably work something like this" and not something that is actually being planned to happen.
    (0)

  3. #3
    Player
    HeavensSword's Avatar
    Join Date
    Dec 2014
    Location
    Ul'dah
    Posts
    338
    Character
    Marik Landzaat
    World
    Leviathan
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Waliel View Post
    How I understood that is instead of choosing job X and getting Y skills, you choose Z number of skills and get job X based on that.
    If you have ever played WoW before the spec changes that occurred in Mists of Pandaria I think (I only played during that expansion). You had your class, e.g. Warrior and as you leveled you spent points in your talent/skill tree. Skills and talents were broken up into 3-4 categories. What you chose determined the role you filled.

    So you are still a warrior, but you might be a tank (protection), or DPS (arms, fury). Specs.
    (1)
    Last edited by HeavensSword; 04-16-2015 at 02:42 AM.

  4. #4
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by HeavensSword View Post
    You had your class, e.g. Warrior and as you leveled you spent points in your talent/skill tree. Skills and talents were broken up into 3-4 categories. What you chose determined the role you filled.

    So you are still a warrior, but you might be a tank (protection), or DPS (arms, fury). Specs.
    That wouldn't be bad provided that there are opportunities to re-spec when you want to. I just wouldn't want a character to be locked into one specialty.
    (1)