Let me show y'all why EXP parties shouldn't exist:Ignoring the fact that was the main thing I hated about FFXI (goddess I still have nightmares about 'dooms parties' - hells FFXIV even makes fun of the time wasted exp grinding in parties in FFXI (in the description for the Smallshell minion)!), way back during ARR's development Yoshi-P specifically stated he wanted to avoid old style FFXI exp parties and move players over to what he termed 'content based exp'. So, it's pretty clear SE considers the old FFXI style of exp parties an outdated relic from an old age.
Of course, nothing is stopping you preforming a party for a dungeon in Party Finder, or gathering up people and doing FATE parties, but you probably won't get much interest for a full FFXI style exp party system I'm afraid.
Those lalafells are ALL bots in the same party-chain
And legions of lalafel bots aren't currently farming away as we speak? It's a whole different conversation, admittedly, but saying 'botters might abuse the system' isn't exactly a valid excuse to not implement a new system or offer more varied choices- considering the already overwhelming issues this game has with RMT.
The truth is, I absolutely do not expect open world exp parties to make a comeback in XIV anytime soon, if ever. Popular gaming trends have changed. That doesn't mean it isn't a great idea and that the people that value that kind of gameplay don't have valid input. Just because a thing isn't popular, doesn't mean that it isn't worthy.
The open-world exp parties are exactly the thing RMT bots would, and did in V1.0. In fact someone found what I think was an exploit in V1.0 that allowed unlimited party size on one levequest, and that's exactly what you're seeing in the screenshot... and not the first MMORPG that has had that kind of bug.And legions of lalafel bots aren't currently farming away as we speak? It's a whole different conversation, admittedly, but saying 'botters might abuse the system' isn't exactly a valid excuse to not implement a new system or offer more varied choices- considering the already overwhelming issues this game has with RMT.
The truth is, I absolutely do not expect open world exp parties to make a comeback in XIV anytime soon, if ever. Popular gaming trends have changed. That doesn't mean it isn't a great idea and that the people that value that kind of gameplay don't have valid input. Just because a thing isn't popular, doesn't mean that it isn't worthy.
The existing mechanics in FFXIV work fine, and the only thing it could really use is a Dynamic "Raid Party" which you select a target, hit "raid invite" and it invites everyone targeting the same enemy into a 24 person raid.
I remember very well the bots in 1.0, but they weren't near the issue that they currently are in 2.0. My point is that bots are going to exploit any system they can, no matter what you release. You don't design around the fear that bots will exploit, you design around players and the kinds of content they want.
And I absolutely don't want the option for every mob I target to become a 24 player Zerg faceroll. That's completely opposite of what I'd like to see. If you're interested in my thoughts there, they're a few pages back.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.