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  1. #61
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by AreeyaJaidee View Post
    -snip-
    I see. Can you picture a exp grind party in FFXIV? When would you have an opportunity to talk with a 3sec global cooldown if you wish to maintain exp gain at a consistent rate?

    I'm not against EXP grind parties, I just dont see them fostering an environment that will lend itself to social exchange. What I am worried about is players abusing the system (like they do with any other system they find loopholes in) taking away from the enjoyment of other content. The other rides in FFXIV are controlled and easy to adjust, open world free for all is a bit trickier.

    EDIT:
    Also, I do now understand better what you were trying to say about systems and social aspects. You are correct that it is not entirely on the players to do this, they do need an avenue that allows people to be social. Like the FC, Linkpearl, and Party Finder systems. These are great for social networking in game. i also get that lots of people dont bother talking or become abusive in dungeons because of the fact you will probably never see them again. It hasnt stopped me from being social in dungeons, cracking wise, and communicating with my fellow adventurers. Sometimes it is sad that I cant group up with them outside the dungeon or do more dungeon runs with them but I like this system rather than having queue times even longer cause they are strictly server based. If i want that, i can create a party finder party for this purpose.
    (1)
    Last edited by MageBlack; 04-14-2015 at 06:27 AM.

  2. #62
    Player
    Maikal's Avatar
    Join Date
    Feb 2012
    Location
    Da Block (Grid)
    Posts
    78
    Character
    Van Yves
    World
    Hyperion
    Main Class
    Rogue Lv 90
    Quote Originally Posted by AreeyaJaidee View Post
    Snip!(But all still very relevant!)
    So I do NOT agree that social engagement is purely on the players. I am of the opinion that it is more so a combination of content with the correct advertisement/mechanics which allow/enforce social interactions.
    So much this.
    (3)

  3. #63
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    What we need is party bonus on Leves again. Something like +10% exp for every linked Leve.
    Linked Leve is if 2 or more in a party have the same Leve and start them together as one. So if now all 8 have the same Leve that would be +80% exp bonus.
    (4)

  4. #64
    Player
    AreeyaJaidee's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    704
    Character
    Mewt Naeun
    World
    Exodus
    Main Class
    Marauder Lv 100
    Quote Originally Posted by MageBlack View Post
    snip.
    Do I picture it? Yes I do. What else do I picture? The reality that there is time between pulls and surely some ppl will want to pace things or take breaks. Also, many players use VoIP and are more than happy to let strangers hop into a temporary voice chat just to grind out exp if the want arises.

    Loop holes? Worry? <- A theme park exists with many rides, because ppl like choice. You can't just oppose the addition of future rides because you personally love your Super Slide Mega Ride of Doom. LMAO (tangent there, sorry).

    Main Story cements dungeons. Relics cement dungeons, fates, and leves, and hunts(kinda for seals). There are game elements in place that make all content required. EXP camp can in no way detract from these or make them irrelevant because they are all REQUIRED to complete the story Arch and Relic progression. I mean if were going to go this route this lets take the golden saucer out of FFXIV since its not essential to main story elements and detracts from DF Que times.

    What some people are saying is that leveling in DF and Fates and Leves is bullshit. It's crap, all of it in my personal opinion. If I wanna level then I don't care about dungeon mechanics when I'm leveling. I care about leveling.

    So the next logical question is, how does this effect skill advancement amongst the community? I can tell you one thing from personal experience of running ALOT of content for relic/zodiac weapons... dungeons are NOT making better players, nor better skilled players. You can faceroll Brayflox Longstop and Aurum Vale ALL DAY if you want, and still wipe like a newbcake on T5.

    However, IT IS possible to make mobs more engaging with the right AI. All you need to practice a rotation is a mob to hit with AoEs to dodge. That's about the same amount of learning you will get in all these derpy dungeons ppl are having to spam.

    People already have implemented a form of EXP camping IN dungeons via PF: Darkhold first room pulls. (This is what people want, EXP at a pace they decide).

    People want more open world. Players of previous MMOs all came from a Open World environment, it's what we know and love/hate.
    (4)
    Last edited by AreeyaJaidee; 04-14-2015 at 06:45 AM.
    Living life one day at a time~!
    Mending the past with the joys of today!

  5. #65
    Player
    Twilite's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,478
    Character
    Miranda Madison
    World
    Twintania
    Main Class
    White Mage Lv 80
    We are in a different generation of players. The era of FFXI has passed.
    (2)

  6. #66
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by AreeyaJaidee View Post
    -snip-
    I'm not against it, just bringing a different perspective to the conversation. Sorry if i seem aggressive, angry, or completely against it, that is not the case. I just foresee more issues than solutions with this. That and the director of the game said they werent going to do it and this horse has already been beaten to death many times over. Good luck in your fight for this system though.
    (0)
    Last edited by MageBlack; 04-14-2015 at 06:50 AM.

  7. #67
    Player
    AreeyaJaidee's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    704
    Character
    Mewt Naeun
    World
    Exodus
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Twilite View Post
    We are in a different generation of players. The era of FFXI has passed.
    And what generation would that be? COD? WoW?

    FFXIV isn't either of those. No one is asking for FFXI either, only making suggestions of implementations. SE has already made it apparent that they aren't above implementing gameplay elements from other successful games within the MMO genre.

    You're comment is absurd. FFXI is being used as a reference. Others posting here have also referenced Lineage II, and Everquest. yet you decided to explicitly write "The era of FFXI has passed."

    Seems to me that YOU are the one with a bias here. A bias against FFXI lmao, which is a very successful MMO product by SE.

    When SEs next MMO product comes out, will you play that and go on their forums and deny any improvements because you believe it to be "outdated ways of doing things from a bygone era"? I doubt it. Hope off the band wagon man, stretch your legs and walk on your own it feels good.

    Quote Originally Posted by MageBlack View Post
    I'm not against it, just bringing a different perspective to the conversation. Sorry if i seem aggressive, angry, or completely against it, that is not the case. I just foresee more issues than solutions with this. That and the director of the game said they werent going to do it and this horse has already been beaten to death many times over. Good luck in your fight for this system though.
    I'm not really fighting for this system. I'm just jumping in to help because I know the gratification that can come from EXP Camping.

    The thing I AM fighting against though, is people who have always been on this forum jumping into threads and saying NO to every new implementation request for things that don't even inherently have any bad qualities about them. It's arguing for arguing sake.

    It isn't as if the OP is asking for something absurd. That's what I don't understand about the opposition to this. It isn't an absurd request. It's a time tested game element that could be implemented easily with a new flair.

    But as usual, some one is going to disagree, it's only natural. Can't have order without chaos.
    (4)
    Last edited by AreeyaJaidee; 04-14-2015 at 07:03 AM.
    Living life one day at a time~!
    Mending the past with the joys of today!

  8. #68
    Player
    Parodine's Avatar
    Join Date
    Aug 2013
    Posts
    1,044
    Character
    Cullen Dionysion
    World
    Adamantoise
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Bluevann View Post
    Those drawings (and their translation to English) were made by SE's artists themselves. I guess in japanese, it translates best as "LFG" than "LFP".
    I think the drawings were actually commissioned to the guy who does VG Cats.
    (0)

  9. #69
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Nanaho View Post
    im not asking for it to be popular i just want the option. if you try to do an EXP PArty these days you get like 100 EXP per mob, it's not viable, i just want it to be viable as something to do when youre tired of Fates and dungeons. running a scripted line pattern for EXP over and over isnt fun to me. running around smashing face of all the mobs in an area appeals to me
    Try spiritbonding. It's exactly what you're looking for.
    Remember that even if they added it as an option, you'd come back here complaining that no one is doing it.
    Players like having goals, and achieving those goals. People keep talking about FFXI's Records of Eminence being a massive boost to exp, but really miss the point of what it ACTUALLY tempts you to do:
    See, those RoEs ARE repeatable, but you only get the sizeable prize of EXP once every few in-game days or so, much longer than it takes to actually do them. However, there are MANY different RoEs, and you get a big bonus the first time you complete them.
    Does this sound familiar? It should. It's basically the Soldiery bonus we have.
    And again, I am speaking as someone who has played some of the grindiest of games that followed FFXI and EQ1's exp gain models.
    Yes, being able to shoot the breeze and enjoy time with friends is a plus, but you can already do that via the party finder. Just set a goal and throw it into the PF. You'll probably be LFM as long as you were in FFXI.
    Which brings me to my next point: The MAJOR downside of exp parties and the precise reason why the very idea of a game not having a DF or PF system in this day and age is as foreign as not having WASD movement is the wait times.
    Please don't kid yourself and think most people WANTED to sit in one spot for hours and hours waiting for the chance to spend hours and hours killing the exact same mobs for exp. I remember back in those days the massive amount of complaining going around that dungeons felt like actual dungeons intended to trap players, not something you explored and battled your way to the end to defeat a strong enemy. No, dungeons back then consisted of finding a safe spot in some corner and pulling enemies to kill over and over. The only dude who got to do anything resembling exploring was the guy pulling.
    In addition, people seem to have selective memory. Sure, you got parties full of talkative people, but you were equally likely to get parties full of elitist pricks who never said a word and left parties without warning. Kinda like FATE parties. We just see the past with rose-colored glasses.
    See, players like actually *doing* things when they play a game. Sitting around LFG is a very unattractive option, and if they add mob EXP groups, unless it is WAY more efficient than FATEs, then the only people who would do it are the same people you can, right now, convince to join you on a few dungeons/trials/etc. by putting up a PF and advertising.
    And again if you WANT to camp things for hours on end and shoot the breeze with fellow like-minded players, there's always spiritbonding.
    (2)

  10. #70
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    (2)
    Last edited by Felis; 04-14-2015 at 09:11 AM.

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