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  1. #21
    Player
    Jamein's Avatar
    Join Date
    Feb 2015
    Posts
    334
    Character
    Jamein Lowel
    World
    Phoenix
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Kuwagami View Post
    There isn't much to nerf anyway... If you want to keep the mechanics that is (SCoB's nerfs didn't remove the mechanics, they just made them mostly insignificant)

    Can't nerf T10's vulnerability (maybe remove thunder's AoE effect ?) without making it useless to stack (echo will already allow for less people to stack)

    can't nerf T11 (well, maybe the cube's AoE can be nerfed)

    T13 will probably not be nerfed at all besides echo

    can't comment on T12 as I've never tried it (was stuck on T11 and sub ran out ), but from what I've seen on some streams, only bennu's damage and maybe the brand of purgatory could be nerfed
    Honestly, pretty much most of FCOB takes a hit if you add echo, like a huge hit.
    T10 - Add phases become easier, people struggling to meet enrage should now be fine, barely any mechanics anyway.
    T11 - again, easier add phases the rest of the fight is snooze anyway as long as people understand what they are doing, especially now you overgear it.
    T12 - You'd push faster and get less bennus, making the fight pretty easy, as well as healers having an easier time with brands/misplaced tether dives.
    T13 - Echo nerfs the fight as mechanically it's easier than T9, it just beats you down like a monster at the moment with high damage, especially if you make a mistake. Without echo everyone needs to be on the ball or it's a complete facesmasher (IMO)

    I'm fine with adding echo if they really need to do anything, as people have the option to click it off, but if they start nerfing mechanics in T10-T12 AND add echo..FCOB suddenly becomes 8 man WoD, as I personally found T10-T12 easier than T6-8 pre nerf if you compare the raids when they first came out. T7 had me smashing my head against the desk for quite some time.

    Fortunately I don't think they will touch T13 with anything other than echo, just like they did with T9.
    (0)
    Last edited by Jamein; 04-13-2015 at 06:45 PM.

  2. #22
    Player
    Saseal's Avatar
    Join Date
    Aug 2013
    Posts
    1,110
    Character
    Saseal Korei
    World
    Coeurl
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Chiramu View Post
    I've noticed lag spiked on Tonberry. First was in Limsa and I thought perhaps it was because there was a lot of people, but then when I moved to Lavender Beds there was still a lot of lag spikes too.

    I hope they can fix them.
    Same here on Couerl - worst was last night in mid-Wanderers Palace HM with the FC.
    Got to the part where we free the two tonberries and then.... everyone standing there, waiting for the tonberries to open the wall door. Huh... odd.... went back, realized no one unlocked the second tonberry cell (I opened the first and saw people run passed me, so I assumed they unlocked the other). Unlocked the second tonberry, went back tot where the wall opens up and everyones lined up neatly with the Disconnect symbol over their head. Thought it was just me disconnecting, but that wouldn't show the D/C symbol. One of my FC mates got drop kicked and couldn't log back in for a few minutes. It came back okay, but.... it was kinda Twilight zone - I'm running around that area with the other three FC mates lined up in two rows, staring at a wall like they've been turned into manniquins o_O;;;

    Maybe this is where my Cures and Raise went, last night, when I clearly selected the persons and they weren't out of range -_-
    (0)

  3. #23
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Jamein View Post
    I'm fine with adding echo if they really need to do anything, as people have the option to click it off, but if they start nerfing mechanics in T10-T12 AND add echo
    There's no "if", they will.
    (1)

  4. #24
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    With server and network issues, yeah, but i have to say, in terms of actual bugs in the game itself, it was pretty clean, I only ran across one quest in Coerthas that didn't work, and they had a few issues early on in the raids i think, but other than that, for an MMO, the number of actual bugfixes is surprisingly low.
    The majority of problems at launch were capacity issues with the servers. The initial zones were over crowded, and the server's could not cope. Also, early on there was no afk auto-kick, and many players were leaving themselves logged in to 'preserve' their spot, not caring that by doing so they were preventing others from playing, and making the zone overcrowding worse.

    After players started to spread out, and the servers got upgraded (and more servers were brought online), and the AFK auto-kick was enabled, things settled down rapidly.

    The biggest issue was they did not plan for the initial demand very well, someone somewhere did not relay the pre-sales data properly to the decision makers, or they simply didn't project the mass login impact.
    (0)

  5. #25
    Player
    Saseal's Avatar
    Join Date
    Aug 2013
    Posts
    1,110
    Character
    Saseal Korei
    World
    Coeurl
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Kosmos992k View Post
    The majority of problems at launch were capacity issues with the servers. The initial zones were over crowded, and the server's could not cope.

    The biggest issue was they did not plan for the initial demand very well, someone somewhere did not relay the pre-sales data properly to the decision makers, or they simply didn't project the mass login impact.
    This is whats making me wary about taking vacation days for expansion. I've never used vacation days for a game before, but I've got nothing else going on in terms of vacation plans and I need one soon (before I explode) - so might as well make a stay-cation. Even with early access, there's no guarantee we don't just end up twiddling our thumbs for a half a week or more like when the game first opened... *Flops around on the ground in indecision*
    (1)

  6. #26
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    No changelog this time?
    (0)

    Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100

  7. 04-14-2015 07:50 PM
    Reason
    -

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