I'd like to see Geomancer enter as a tank, and Time Mage enter as a healer/support (reversing time to before wounds were taken, and haste buffs)... so not DPS.
That said the obvious DPS choice is Red Mage.
I'd like to see Geomancer enter as a tank, and Time Mage enter as a healer/support (reversing time to before wounds were taken, and haste buffs)... so not DPS.
That said the obvious DPS choice is Red Mage.
Blue mage or red mage. Both would be incredibly cool, but seeing as casters are the next job type that needs reinforcements I guess blue mage (since red mages would function as a magic-damage melee job). If done right they could be a very interesting job to play and I'm told they work well in FFXI.
Geomancer looks so... Cute LOL. I can hardily picture how would they implement them but I really like the idea with bell as weapon and very graphic skills. I'm looking forward to it!
List of feasible Final Fantasy series Jobs for FF14:-
- Geomancer (We already have basic wind/ earth-based magic ingame, so why not build upon it.)
![]()
- Red Mage (An iconic FF job, however, it would need some nuance added to it, in order for it to be unique. The only way I could think was to make it similar to Mystic Knight.)
- Dancer (A good example of a wholely unique FF job that could add to the support role, as well as provide another job with a unique play style tempo.)
- Blue Mage (Again, it's unique. It could have it's own niche within FF14, however, it may be difficult to incorporate into FF14, on accounts of having to 'learn' from mobs ingame. Solely learning new abilites from non-boss mobs would be pretty dull, and add no 'wow factor' to the Job, at least in my opinion. Also, actually 'learning' abilities may be difficult to programme for an MMO.)
- Time Mage (An interesting FF series job that has potential to add support (via haste buffs), as well as inflicting spell/ skill speed debuffs, and/or other enfeelabling magic to enemies.)
- Mystic Knight (Essentially, just a sword wielding DPS job that en-magics it's weapon to deal magic ascpected damage to foes. Not really that interesting if it's solely based on FF series lore.)
- Necromancer (We already have somewhat macabre elements ingame, in the form of Haukke Manor, Tam-Tara, etc.. As to how the job would act, and also fit, in terms of role and purpose, I don't know.)
Last edited by Orrias; 04-15-2015 at 03:10 AM.
Blue Mage.
They could play up the copying aspect more heavily than the learning aspect.
It would still be cool if they could collect monster abilities and equip them as cross-class skills but I'd also let them temporarily "learn" other party member abilities, like when a Bard is playing Foe's the Blue Mage can copy it and can pick up playing it when the BRD is done, or they take a stoneskin buff from a player that still has it and copy the effect onto the tank.
Maybe a Mimicry skill where you duplicate a party members last 2-3 actions, an ability to copy those 'damage up' buffs monsters apply onto yourself along with a spell to duplicate them onto the party.
Less of a focus on permanently learning what you're seeing and more copying and duplicating it in the heat of battle...
It's not really the traditional 'learning skills from monsters' Blue Mage, but I doubt we'll ever get that in FFXIV. Got to think outside the box.
I'm not sure how you'd handle their regular rotations though. I was hoping we'd get Musketeer as a class with a Blue Mage/Gun Mage style job for it.
I really want to see what FFXIV can do with the Illusionist job from Tactics Advance.
I would be perfectly ok with this. Kinda figured that if/when we get blu it would come from radz-at-han (spelling?) With an expanision for that area. Also how would the following sound:
Hysteric barrage - lamia
Healing wind - puk
Cocoon -crawlers
Amorphic spikes - flans
Goblin rush - gobbies
There are so many other tank choices for this game. I'd rather not use a potential caster class as a tank to be honest.
No one remembers Flintlock from Final fantasy Tactics A2? It was bad because he had to charge every time he wanted to use a spell. But I think it would be a cool addition for the game as a DPS. Elemental shots, some MP/TP regen shot that regens in an area or Shield shot that buff resistances too. Some CC like a blind shot or something to push the enemies. He would have the longest range of the game and he would deal a lot of damage, but he would need to charge everytime he uses an ability.
![]()
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.