Mystic Knight/Rune Fencer
Time Mage
Red Mage
Blue mage
Geomancer
Orator
Necromancer
etc
Mystic Knight/Rune Fencer
Time Mage
Red Mage
Blue mage
Geomancer
Orator
Necromancer
etc
I feel like Mystic Knight/Rune Fencer and Red Mage may very well be squished into one class. I'd love to see a Geomancer, but I feel like they'd be very similar to a DPS'ing Conjurer.
Red Mage without a doubt. If it could DPS with bard like utility, that would be great. Using En-spells to augment melee attacks, while having buffs such as Regen, Refresh, Phalanx and perhaps access to Tier III spells. (By the time it(if) releases blm will prolly be on Tier IV or higher). One can only hope.
The thing is, I feel like En-elemental spells are Mystic Knights forte. I don't think they should fuse classes.
Blue Mage, without a doubt. The system for learning and 'slotting' learned beast abilities is already in game with the cross-class skill system; it would only need a few tweaks.
There's massive balancing issues with the Blue Mage. Imagine being a BLU who has slotted Death Sentence, Revelation, Giga/Mega/Terraflare?
You'd have such an unfair advantage over other players who are unable to get to the specific content to use the "Best Abilities".
Also, Ctrl+f "Blue Mage in this link, where you can read Yoshidas opinions on BLU http://forum.square-enix.com/ffxiv/threads/191993
Back on topic, I'd absolutely love to see the Geomancer!
Last edited by Dervy; 04-10-2015 at 12:33 PM.
つ ◕_◕ ༽つ BLUE MAGE ༼ つ ◕_◕ ༽つ
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Last edited by TripPsyc; 04-10-2015 at 12:11 PM. Reason: fixed picture
Blue Mage balance can be mitigated by making anything more potent than Flare/Holy a "slotted" limit break effect. Limit break comes in 3 levels, so it allows powers that are normally restricted. I've heard of a limit break doing over 27,000 damage. By hiding high level powers in dungeons with i75-90+ gear requirements, you can also keep blue mage power scales comparable to other classes.
Still, while Blue Mage is obviously DPS default, it would be interesting to think of them in terms of a Tank.
Nothing is quite so boring as nothing.
Blue Mage, if FFXI a 14 year old mmo can make it work why can't FFXIV do it.
Blue Mage would be awesome, always been my favorite class. I think it'd be interesting to do a Wrath-like mechanic. Doing physical combos (Vorpal Blade! Expiacion! Sanguine Blade maybe?) builds up whatever blue magic stack, when you get to five you can blow it on a spell. Maybe five lets you do big ones (Heartstopper? Bad Breath?), while fewer are necessary for healing/support options. Put cooldowns on them to make White Wind more like Second Wind than Cure in terms of frequency, so you aren't suddenly a healer class.
A huge amount of the fun of BLU in FFXI was hunting down the spells (and yes, I had them all, and yes, I fully acknowledge my rose colored glasses), and I don't really see that happening in our current FFXIV state. It'd be learning spells from job quests still, just with the veneer of "hunting down monsters".
I'd also love to see Time Mage. Comet, Demi, Meteor, Double, Triple, Old, all awesome spells.
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