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  1. #1
    Player Vantol's Avatar
    Join Date
    Oct 2012
    Location
    Limsa Lominsa
    Posts
    194
    Character
    Vantol Aviner
    World
    Cerberus
    Main Class
    Thaumaturge Lv 60
    RNG is bad, but not that bad. True - those are average numbers when you are having bad luck (not extremly bad, but not good enough), but you can't have it all the time. I know people who did The Dragon's Neck for 500-600 times before getting card (including me), but then they would get Onion Knight from WoD in 5 +/- runs. I know people who were 300+ Shiva Hard runs and still don't have card, but they would get Bartz in 20-30 runs. I know people who are 600+ on Tataru and still no Lightning, but, again, they would get Swift card in 10 matches. I also did about 80 Proletariums with no card and then got it from Imperial.

    So, yes, this rng is believable, but not for single character.
    (0)
    Last edited by Vantol; 04-13-2015 at 08:34 AM.

  2. #2
    Player
    Its_Elodie's Avatar
    Join Date
    Oct 2014
    Posts
    206
    Character
    Final Heaven
    World
    Lamia
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Vantol View Post
    RNG is bad, but not that bad.
    I respectfully disagree There's a lot of drops in this game that seem to be around 1% I don't know how close this rate is to some of these tt card drops, but it doesn't seem far off. I can't justify that low of a rate on something like tt where it was a concept for something the general population could enjoy. Extremely low drop rates such as these seem to be driving more people away from tt than drawing them in.
    (5)
    Last edited by Its_Elodie; 04-13-2015 at 08:46 AM.

  3. #3
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Vantol View Post
    RNG is bad, but not that bad.
    I don't think you understand what RNG means... it is theoretically possible for a player to NEVER see a drop after any number of runs. Without some kind of Smart RNG safety net to deal with extreme outlier cases like this we will continue to see unlucky players report the numbers such as those above. For every player that gets a drop on their first run there will be another that won't see that drop after hundreds of runs. True RNG is an incredibly flawed mechanic in games like this and it is no surprise that many new titles are using modified RNG systems with ways to prevent streaks of extreme bad luck. If SE wants to keep up with the times they will need to switch to a Smart RNG drop system.
    (2)

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