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  1. #1
    Player
    Devils_Lawyer's Avatar
    Join Date
    Aug 2013
    Posts
    384
    Character
    Devils Lawyer
    World
    Cactuar
    Main Class
    Summoner Lv 90
    So your telling me you have done 1430 dungeons in search for TT cards?

    Yeaaaaaaah....no, im calling bs on that and i doubt you counted them anyway.

    This is what i hate about people that makes topics like these, sure rng is a pain sometimes but atleast make legit numbers instead of trying to make it look worse then it is.
    (10)

  2. #2
    Player
    SongJoohee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    491
    Character
    Au Ra
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Devils_Lawyer View Post
    So your telling me you have done 1430 dungeons in search for TT cards?

    Yeaaaaaaah....no, im calling bs on that and i doubt you counted them anyway.

    This is what i hate about people that makes topics like these, sure rng is a pain sometimes but atleast make legit numbers instead of trying to make it look worse then it is.
    I do agree his numbers seem very extreme. But he does make a good suggestion, I would really like a system where when you're grinding something, increasing the drop-rate the longer you're there would be very good. Diablo III implemented something similar, the longer you go without a Legendary Drop, the higher your chances of getting a Legendary. It would take some of the feeling of "no progress" out of RNG when you fail to get something thanks to RNG, you would atleast increase your chance to get it.
    (5)

  3. #3
    Player
    Devils_Lawyer's Avatar
    Join Date
    Aug 2013
    Posts
    384
    Character
    Devils Lawyer
    World
    Cactuar
    Main Class
    Summoner Lv 90
    Quote Originally Posted by SongJoohee View Post
    I do agree his numbers seem very extreme. But he does make a good suggestion, I would really like a system where when you're grinding something, increasing the drop-rate the longer you're there would be very good. Diablo III implemented something similar, the longer you go without a Legendary Drop, the higher your chances of getting a Legendary. It would take some of the feeling of "no progress" out of RNG when you fail to get something thanks to RNG, you would atleast increase your chance to get it.
    Oh absolutely, i agree that rng needs to be changed a bit so you atleat make some (no matter how small) progress for every failed attempt.
    (0)

  4. #4
    Player
    Its_Elodie's Avatar
    Join Date
    Oct 2014
    Posts
    206
    Character
    Final Heaven
    World
    Lamia
    Main Class
    Summoner Lv 90
    I'm so done with tt for now. 100+ dragons neck runs with feeble light awarded and no Terra card. 500+ indolent imperial wins and no Gaius card (also ran praetorium 20+ times with no drop), but I did get some mgp to waste on some silver tt card packs in the hope of a lahabrea card, but nope, no lahabrea card either. I can't even make it to 60 cards. I'm done wasting my time on tt until they fix the drop rates. It was fun at first but now it's an unnecessary PITA. Sure, I'll eat breathe and sleep tt card farming for a month to get a 60 card deck, said no one ever
    (5)
    Last edited by Its_Elodie; 04-13-2015 at 08:19 AM.

  5. #5
    Player
    EternityFate's Avatar
    Join Date
    Aug 2013
    Posts
    248
    Character
    Eternity Godslayer
    World
    Phoenix
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Devils_Lawyer View Post
    So your telling me you have done 1430 dungeons in search for TT cards?

    Yeaaaaaaah....no, im calling bs on that and i doubt you counted them anyway.

    This is what i hate about people that makes topics like these, sure rng is a pain sometimes but atleast make legit numbers instead of trying to make it look worse then it is.
    yeah, i counted ^.^ and everyday i open farms in excalibur PF, doing SR. Just today i completed 36 Battle in the big keep( 2 got the card) and 18 Dragon's( no one got)

    Terra > 2 tanks, 1 healer and 5 dps( like 4 mins ) sometimes i do with 1 tank method to save time
    Bartz > 1 healer, 1 tank and 6 dps (summoner revive in chains) 4:45 mins each run or less with good dps
    Moogle hard > less than 3 min runs with 1 tank, 6 WHM and 1 bard
    Gaius > i try everday in my work with TeamViewer, the same goes to Tataru
    (0)

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