It's the tradeoff to not losing cards, therefore we must deal with rng.



It's the tradeoff to not losing cards, therefore we must deal with rng.
<--Giver of yarns, not the giver of darns :3
Follow me on Twitter @Antanias_


For the Gaius card at least, it drops at a very good rate in Praetorium. Run that a max of five times and you have it - then you can at least leave the Indolent Imperial.

I just tried praetorium 3 times lol i like farm in Indolent because is 100% win rate with Scions cards(if you know what are you doing) and i can farm some MGP for Cloud card later. but i will try at least 5 praetorium today ^^ ty friend o/

These numbers are believable, I remember having buying a full bunny suit with the MGP from Imperial before seeing a Gaius card.
I also recorded around 560 wins via roulette achievement vs Tataru before seeing Lightning.
Calling it working as intended, usual sub 1% chance drops to go against something that's easily spammed (yeah ok tataru has another layer of rng with her rules) to pad out this 3month lull.

I've seen him on PF on my server farming for Terra so it might be possible. I dunno how many times he's run it though but it might be possible as I've seen his PF up everyday for dragon's neck. FYI, I did about 15 runs of praetorium and it never dropped TC. What I did do though was queue up for it and play imperial in between. Funny thing is it dropped on my 3rd win after I got to 60 cards. I had well over 1000+ wins on him because I made over 200,000 MGP off of him till it finally dropped. It takes a REALLY long time though. It's a 0.5% drop rate for Gaius so it'll take a while before you see him.



I have already given up on TT...
RNG is bad, but not that bad. True - those are average numbers when you are having bad luck (not extremly bad, but not good enough), but you can't have it all the time. I know people who did The Dragon's Neck for 500-600 times before getting card (including me), but then they would get Onion Knight from WoD in 5 +/- runs. I know people who were 300+ Shiva Hard runs and still don't have card, but they would get Bartz in 20-30 runs. I know people who are 600+ on Tataru and still no Lightning, but, again, they would get Swift card in 10 matches. I also did about 80 Proletariums with no card and then got it from Imperial.
So, yes, this rng is believable, but not for single character.
Last edited by Vantol; 04-13-2015 at 08:34 AM.
I respectfully disagreeThere's a lot of drops in this game that seem to be around 1% I don't know how close this rate is to some of these tt card drops, but it doesn't seem far off. I can't justify that low of a rate on something like tt where it was a concept for something the general population could enjoy. Extremely low drop rates such as these seem to be driving more people away from tt than drawing them in.
Last edited by Its_Elodie; 04-13-2015 at 08:46 AM.



I don't think you understand what RNG means... it is theoretically possible for a player to NEVER see a drop after any number of runs. Without some kind of Smart RNG safety net to deal with extreme outlier cases like this we will continue to see unlucky players report the numbers such as those above. For every player that gets a drop on their first run there will be another that won't see that drop after hundreds of runs. True RNG is an incredibly flawed mechanic in games like this and it is no surprise that many new titles are using modified RNG systems with ways to prevent streaks of extreme bad luck. If SE wants to keep up with the times they will need to switch to a Smart RNG drop system.
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There's a lot of drops in this game that seem to be around 1% I don't know how close this rate is to some of these tt card drops, but it doesn't seem far off. I can't justify that low of a rate on something like tt where it was a concept for something the general population could enjoy. Extremely low drop rates such as these seem to be driving more people away from tt than drawing them in.


