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  1. #31
    Player
    Saiph's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    220
    Character
    Tora'a Moikot
    World
    Phoenix
    Main Class
    Archer Lv 31
    We dont know yet how exactly it will work so why should we say no?

    Making a thread to question changes or to indicate that there are problems and discuss about it is fine. But why make a thread (and this isnt even the first one about this matter) for every single change the devs are trying to make before you even know what exactly they are doing and how it will impact the game in a long time frame, rather then the first week rage how everything sucks.
    When the change it, try it out. If it doesnt work at all for at least 50% of playerbase then make a vote thread. If it has problems/bugs report them. If you dont like it, then check how important this feature is for yourself. If it is important then quit the game before wasting more time.
    (1)

  2. #32
    Player
    Speeral's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    263
    Character
    Speeral Olbodra
    World
    Hyperion
    Main Class
    Conjurer Lv 70
    If ypu guys go back to the full article i think my memory is a bit fuzzy on this one but that clami structure the op is talking about is for large scale dy dynamis like pve not open world mobs. Plus with current nm timers does it really matter anyways?

  3. #33
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Saiph View Post
    We dont know yet how exactly it will work so why should we say no?

    Making a thread to question changes or to indicate that there are problems and discuss about it is fine. But why make a thread (and this isnt even the first one about this matter) for every single change the devs are trying to make before you even know what exactly they are doing and how it will impact the game in a long time frame, rather then the first week rage how everything sucks.
    When the change it, try it out. If it doesnt work at all for at least 50% of playerbase then make a vote thread. If it has problems/bugs report them. If you dont like it, then check how important this feature is for yourself. If it is important then quit the game before wasting more time.
    The problem is that this change will, in SE's own words, make nearly all gear come from instanced events. Instanced events are great, but they seem to be hell bent on destroying rewarding open world content with this change.
    (2)

  4. #34
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    I fail to see why ppl vote "no" for the remove the claim system. With the new NM will implant as Yoshida mention long ago, their spawn rate might take longer time and they are high rank NM and stronger, with the current claim system the monster will only adjust so that 1 full party can take it down, if the claim system is remove, the NM can adjust so that 5 full party is standard need to take it down so my conclusion:

    1. 1 full party take down NM or alot of parties to take down NM (imo alot f parties to take down NM is healthy for your LS because I am sure your LS have more than just 1 full party, this call "clan raid")

    2. if you can take down a high rank NM with less party than the stadnard,that is challenge

    so as last words: as long the claim system remain the game will never expand itself big enough for you to enjoy. Regard ks you can ask SE to add PK system and deal with it and fix the loot system as roll and item become untradeable after equip. I am sure most of you guys who play and talk in this forum are 18+, so dont cry because the other ks your mobs like a 5 years old kid k ?
    (1)
    Last edited by Shneibel; 08-15-2011 at 06:47 PM.

  5. #35
    Player
    Saiph's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    220
    Character
    Tora'a Moikot
    World
    Phoenix
    Main Class
    Archer Lv 31
    Quote Originally Posted by MeowyWowie View Post
    The problem is that this change will, in SE's own words, make nearly all gear come from instanced events. Instanced events are great, but they seem to be hell bent on destroying rewarding open world content with this change.
    Well im not sure if "nearly all" is the same as "more" and we will have to see how much they want the game to be instanced. I prefer open world more too, but a good mix of both is nice too.
    But that doesnt change the fact to saying no to content that isnt out yet and we dont have any more informations than 2-3 sentences.
    Thats why im saying too calm down post doubts and discuss changes that happened, changes that you want to see and changes that are coming in the future.
    (1)

  6. #36
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by MeowyWowie View Post
    The problem is that this change will, in SE's own words, make nearly all gear come from instanced events. Instanced events are great, but they seem to be hell bent on destroying rewarding open world content with this change.
    Do you know that Guildleves are instanced events?

    Just because the word "Instance" is used, it doesn't always mean "private zone"

    Behest is another "Instanced event"

    Mobs that can been seen and engaged only by players currently active in the event. If open world NMs were somehow done in this fashion would you still be against an "no claim" system?
    like InuraBera said:

    It can be such that the claim system works differently with different styles of monsters (normal vs NM for example).
    This is actually currently implemented to some degree - it is possible to heal/buff folk who are in combat with standard monsters, but if you attempt to heal or buff someone outside your party when they are engaged with a NM it tells you that you can not as they are currently engaged with an enemy.
    NM already function in this manner.
    (0)

  7. #37
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by darkstrx View Post
    Seriously? Are you looking for a WoW clone? I don't mean to bash you I really don't. But I know Rift is looking for players. Open world is what makes FF what it is. Grabbing the HNM before anyone else is half the fun!

    Standing around for 3 to 12 hours just to see a mob pop purple is not fun in any way. I personally logged more time than I care to admit in XI end game and would rather not be subjected to it again, that's why I'm not playing XI anymore.

    Just because it has instances doesn't mean it's automatically a WoW clone.

    I vote {Yes please} to the proposed changes.
    (3)

  8. #38
    Player
    Join Date
    Mar 2011
    Location
    リムサ ロミンサ
    Posts
    1,084
    Once again, the FFXIV community complaining about something before they know how it actually works or experience it. -_-
    (4)

  9. #39
    Player
    Join Date
    Mar 2011
    Location
    リムサ ロミンサ
    Posts
    1,084
    Quote Originally Posted by MeowyWowie View Post
    The problem is that this change will, in SE's own words, make nearly all gear come from instanced events. Instanced events are great, but they seem to be hell bent on destroying rewarding open world content with this change.
    Yeah open world content where I have to sit around and wait for your buddies to finish it first before I even get a chance to try. Oh boy, sounds like fun.

    Also adding some kind of /noaid command would help with the griefing.
    (0)
    Last edited by Sonic_the_Hedgehog; 08-13-2011 at 09:16 PM.

  10. #40
    Player
    Melian's Avatar
    Join Date
    Jul 2011
    Posts
    85
    Character
    Kristenn Chancerelle
    World
    Leviathan
    Main Class
    Paladin Lv 70
    The open claiming idea, where everyone can join in the fight against your HNM, seems so bad to me I couldn't imagine it will be implemented the way it sounds for one second. ... until I remember what SE did with fatigue.

    As far as instances go, I'm happy with a lot of things coming from them. I'd prefer to not have everything come from there though. I /can/ see open world HNM's that give really fun, but effectively useless, gear plus money drops for crafting though. Maybe. I always liked fighting Jorm in ffxi, and he was almost always up, despite the fact he had nothing of real worth. Unless you needed a mercurial pole to skill up your staff with!

    Once again, the FFXIV community complaining about something before they know how it actually works or experience it. -_-
    I remember people defending fatigue with statements like that before it was out too. Yeah. Fatigue was great, thank god I got to experience it. ... From the release debacle the Devs / Management Team seem to have learned that input from their customers actually matters though, at least somewhat. So yeah. I think I will put in my input for this idea before it's actually implemented.
    (2)
    Last edited by Melian; 08-13-2011 at 09:36 PM.

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