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  1. #1
    Player
    Meow_Zedong's Avatar
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    Mar 2011
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    304
    Character
    Meow Zedong
    World
    Balmung
    Main Class
    Marauder Lv 50
    Fact of the matter is, the internet is full of griefers. This system allows a lot of bad situations to come up.

    If my LS is fighting an NM and we have it situated facing a wall so its AoE only hits the tank, what is stopping another LS to come by, spam some vokes so the NM turns around and AoE's our entire party, and then swooping in once we have wiped and lost our initial claim?

    That's just one of the many examples to show that this idea is BS.
    (6)

  2. #2
    Player
    darkstarpoet1's Avatar
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    Mar 2011
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    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Meow_Zedong View Post
    Fact of the matter is, the internet is full of griefers. This system allows a lot of bad situations to come up.

    If my LS is fighting an NM and we have it situated facing a wall so its AoE only hits the tank, what is stopping another LS to come by, spam some vokes so the NM turns around and AoE's our entire party, and then swooping in once we have wiped and lost our initial claim?

    That's just one of the many examples to show that this idea is BS.
    heck they wouldn't have to even do that. try walking in behind your mages and voking it to you. once the mages wipe you are done for eventually. i just see too many griefers to think it would become anything more that a "ohhh, they are fighting the mob we want let's go kill them off."
    (3)


    http://crystalknights.guildwork.com/

  3. #3
    Player
    InuraBera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania (1.0) / Ul'Dah (2.0)
    Posts
    160
    Character
    Inura Bera
    World
    Ragnarok
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Meow_Zedong View Post
    Fact of the matter is, the internet is full of griefers. This system allows a lot of bad situations to come up.

    If my LS is fighting an NM and we have it situated facing a wall so its AoE only hits the tank, what is stopping another LS to come by, spam some vokes so the NM turns around and AoE's our entire party, and then swooping in once we have wiped and lost our initial claim?

    That's just one of the many examples to show that this idea is BS.
    It can be such that the claim system works differently with different styles of monsters (normal vs NM for example).
    This is actually currently implemented to some degree - it is possible to heal/buff folk who are in combat with standard monsters, but if you attempt to heal or buff someone outside your party when they are engaged with a NM it tells you that you can not as they are currently engaged with an enemy.

    This will not be an 'all or nothing' implementation, they don't just flick a switch and get the programmers on it because if the issue has occurred to you, it most likely has occurred to them and they have to develop the system (not just program it!) from the ground up to work and prevent situations such as that.

    A knee jerk reaction to everything they announce, as if they haven't thought about it is always a bad idea.
    (0)

  4. #4
    Player
    darkstarpoet1's Avatar
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    Mar 2011
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    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by InuraBera View Post
    A knee jerk reaction to everything they announce, as if they haven't thought about it is always a bad idea.
    and not saying anything before something is released and then those problems were not addressed is even worse. a teacher told me something a long time ago when i was in school and it is a good mentality to live by.

    "the only stupid question is the one not asked"

    in other words if things like this are not brought up we do not know that they have thought it through or seen the possibility. the truth is we were not in their meetings anymore than you were and have no idea what was discussed and what wasn't.
    (1)


    http://crystalknights.guildwork.com/

  5. #5
    Player
    MeowyWowie's Avatar
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    Mar 2011
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    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Until someone can explain what makes this new system (the way they are implementing it) better than our current system, I am 100% against it.

    /signed
    (5)

  6. #6
    Player
    Saiph's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    220
    Character
    Tora'a Moikot
    World
    Phoenix
    Main Class
    Archer Lv 31
    We dont know yet how exactly it will work so why should we say no?

    Making a thread to question changes or to indicate that there are problems and discuss about it is fine. But why make a thread (and this isnt even the first one about this matter) for every single change the devs are trying to make before you even know what exactly they are doing and how it will impact the game in a long time frame, rather then the first week rage how everything sucks.
    When the change it, try it out. If it doesnt work at all for at least 50% of playerbase then make a vote thread. If it has problems/bugs report them. If you dont like it, then check how important this feature is for yourself. If it is important then quit the game before wasting more time.
    (1)

  7. #7
    Player
    MeowyWowie's Avatar
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    Mar 2011
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    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Saiph View Post
    We dont know yet how exactly it will work so why should we say no?

    Making a thread to question changes or to indicate that there are problems and discuss about it is fine. But why make a thread (and this isnt even the first one about this matter) for every single change the devs are trying to make before you even know what exactly they are doing and how it will impact the game in a long time frame, rather then the first week rage how everything sucks.
    When the change it, try it out. If it doesnt work at all for at least 50% of playerbase then make a vote thread. If it has problems/bugs report them. If you dont like it, then check how important this feature is for yourself. If it is important then quit the game before wasting more time.
    The problem is that this change will, in SE's own words, make nearly all gear come from instanced events. Instanced events are great, but they seem to be hell bent on destroying rewarding open world content with this change.
    (2)

  8. #8
    Player
    Saiph's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    220
    Character
    Tora'a Moikot
    World
    Phoenix
    Main Class
    Archer Lv 31
    Quote Originally Posted by MeowyWowie View Post
    The problem is that this change will, in SE's own words, make nearly all gear come from instanced events. Instanced events are great, but they seem to be hell bent on destroying rewarding open world content with this change.
    Well im not sure if "nearly all" is the same as "more" and we will have to see how much they want the game to be instanced. I prefer open world more too, but a good mix of both is nice too.
    But that doesnt change the fact to saying no to content that isnt out yet and we dont have any more informations than 2-3 sentences.
    Thats why im saying too calm down post doubts and discuss changes that happened, changes that you want to see and changes that are coming in the future.
    (1)

  9. #9
    Player
    ChiefCurrahee's Avatar
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    Mar 2011
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    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by MeowyWowie View Post
    The problem is that this change will, in SE's own words, make nearly all gear come from instanced events. Instanced events are great, but they seem to be hell bent on destroying rewarding open world content with this change.
    Do you know that Guildleves are instanced events?

    Just because the word "Instance" is used, it doesn't always mean "private zone"

    Behest is another "Instanced event"

    Mobs that can been seen and engaged only by players currently active in the event. If open world NMs were somehow done in this fashion would you still be against an "no claim" system?
    like InuraBera said:

    It can be such that the claim system works differently with different styles of monsters (normal vs NM for example).
    This is actually currently implemented to some degree - it is possible to heal/buff folk who are in combat with standard monsters, but if you attempt to heal or buff someone outside your party when they are engaged with a NM it tells you that you can not as they are currently engaged with an enemy.
    NM already function in this manner.
    (0)

  10. #10
    Player
    MeowyWowie's Avatar
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    Mar 2011
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    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by ChiefCurrahee View Post
    Do you know that Guildleves are instanced events?

    Just because the word "Instance" is used, it doesn't always mean "private zone"

    Behest is another "Instanced event"

    Mobs that can been seen and engaged only by players currently active in the event. If open world NMs were somehow done in this fashion would you still be against an "no claim" system?
    like InuraBera said:



    NM already function in this manner.
    I'm well aware of what instanced content is. I know it's not all dungeons.

    However, open world content isn't defined only by being content available in the open world. It's content that has no level requirements, no class requirements, no party size requirements, open for everyone to do at any given time without any prerequisites, etc, etc. It's quite different compared to most instanced content.

    The problem with the new system is that any new open world content would be impossible to balance and keep it difficult, unless the difficulty scales as more players engage (highly unlikely).

    The probability of player griefing is very real. To combat this, SE would pretty much be forced to make all open world content simple tank & spank encounters, no special abilities triggered by certain events. This makes for very boring open world content.

    What does this new system improve on when compared to our current system? I just see it doing more damage than good.
    (2)

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