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  1. #131
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    What experience is there to be had lv.1-10? You can mash one button naked and go from lv. 1-10...
    (6)

  2. #132
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Dhex View Post
    What experience is there to be had lv.1-10? You can mash one button naked and go from lv. 1-10...
    It's less about mashing buttons and more of the thrill of getting each and every level, no matter how easy or hard it is to achieve, just hear the level up theme just makes me feel like I accomplished something.
    (6)

  3. #133
    Player
    Anapingofness's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    832
    Character
    Bisera Cecilina
    World
    Adamantoise
    Main Class
    Armorer Lv 76
    Quote Originally Posted by Dualblade View Post
    There is already a very good explanation for why the new jobs start at 30: All jobs start at 30. These aren't classes, which start at 1.

    If they add new classes, they will probably start at lvl 1.
    ehh... sorry, I don't quite buy that.
    Besides, the difference between classes and jobs is minimal, but if you want to be pedantic about it...I'll refer to them "properly".
    It's obvious that they're phasing out the class system. They should compensate for the levels the classes take up. Namely, lvls1-30.

    Apart from the feeling of accomplishment when leveling a class/job from lvl1 as some had said, I am of the opinion that the low levels of a class/job are important in teaching a player how to play that class and the like.

    On a side note, I am against giving players a job or a class for that matter that they didn't "earn". I was against it with the whole arcanist -> scholar/summoner especially since the two classes are different and require the player to learn their nuances accordingly.
    But that's neither here nor there.
    (4)
    Last edited by Anapingofness; 04-12-2015 at 02:24 PM.

  4. #134
    Player
    Blueyes's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    523
    Character
    Blue Plenilune
    World
    Diabolos
    Main Class
    Blue Mage Lv 80
    The argument about these jobs should start at level 30 because all jobs start at level 30 doesn't really fly for me. I say that because when you level a Gladiator to 30 and become a Paladin, you don't suddenly start a completely different gameplay experience. Paladin is nothing more than a continuation of Gladiator and as such it makes sense that you don't have to go back to level 1 once you start as a Paladin. These new jobs aren't a continuation of anything. It's a completely new experience which gets cut short by having players automatically start fresh at level 30.
    (5)

  5. #135
    Player
    Chokee's Avatar
    Join Date
    Aug 2013
    Posts
    152
    Character
    Louis Victor
    World
    Tonberry
    Main Class
    Pugilist Lv 50
    glad it starts at 30. low levels boring as f
    (4)

  6. #136
    Player
    CompSci88's Avatar
    Join Date
    Sep 2013
    Posts
    135
    Character
    Nep Nep
    World
    Cactuar
    Main Class
    Conjurer Lv 60
    I was hoping they start at 50. Sigh, 30-44 is a pain.
    (3)

  7. #137
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Not a fan of it starting at level 30. We're going to have around 13 skills to learn how to use effectively from the getgo. That's being thrown into the fire IMO, and will make Haukke Manor more of a horror than it really should be. Starting at level 1 would be better for teaching the job.
    (4)

  8. #138
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by RyuDragnier View Post
    Not a fan of it starting at level 30. We're going to have around 13 skills to learn how to use effectively from the getgo. That's being thrown into the fire IMO, and will make Haukke Manor more of a horror than it really should be. Starting at level 1 would be better for teaching the job.
    Not really. Is using 13~ skills in outdated and learning-oriented dungeons really so dire? Before queuing in the DF as any of the new jobs, take a few minutes to read what your abilities do, test them out and then go into the learning dungeon and learn.
    (5)

  9. #139
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    I don't really see a reason to put them at level 1. Leveling 1 to 30 is so fast people won't even miss it, unless they just really like Tam Tara Normal.
    (3)

  10. #140
    Player
    Rumpelstiltzkin's Avatar
    Join Date
    Sep 2011
    Location
    Ul´dah
    Posts
    280
    Character
    Bel Rumpelstiltzkin
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Starlord View Post
    It's all a matter of perspective/opinion. One side is going to have to bite the bullet, while the other is happy. I understand your side and respect your opinion, but I do respectfully disagree with your assessment.
    Yes of course there is. It always is and there is never a wrong opinion on matters like this so I was not saying you are wrong either. I am just asking for the people who are happy about this to view it from the other perspective because I have tried to do that myself and I don't see a good reason for it. I mean if I compared how this affects the two groups I don't really think it is a balanced situation, regardless of which perspective I look at it from. The biggest problem in this case is that the people who are happy about something like this are more or less those who are not at all affected by it. It would not actually have any effect on their gameplay if other people could unlock the jobs themselves without having completed the whole 2.55 storyline. It does however actually affect many other people in a large way. Or maybe I am wrong, how do you think it affects people who have already done 2.55 and think this is a good idea?

    I mean if the argument is lore or being spoiled I don't really understand it. Those who have already completed it won't be affected, those who are affected would not be spoiled simply because this is an mmorpg. People already know the new jobs exist, everyone around me will still be running around as the new jobs, be in my parties, most likely even help me complete the old storyline. What am I missing?

    Me personally, I now have no idea what to do. I hate all jobs that exist and I really do not want to be forced to do the fun storyline as a job I don't enjoy, don't like the thematic for nor think it even looks cool. I mean I have three jobs at 50, but I have intentionally not done the storyline because I was waiting for a new job that I liked to do it. Not everyone is as extreme as me, but the way I see it they don't have to be to still be affected a lot more than those on the other side of the fence.
    (0)

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