Quote Originally Posted by Risvertasashi View Post
Honestly it's just as arbitrary as any other number. Why specifically X MP or HP? As with TP, the importance isn't its absolute value but its relation to other values (cost of a spell vs total mp pool vs regen ticks... % of HP a big attack removes, a heal spell restores, etc).

Ultimately, 1000 is a nice round decimal number. 100 is very intuitively 10% of 1000, which then gives people an intuitive feel for how much of their resource pool they're using.
If your argument is that 1000 is a good number because it makes it easier to judge how much of the resource you're using, wouldn't 100 be as good if not better?

If everything TP related was cut down by a factor of 10, then you can easily tell how much of your TP pool something cost, since it would be by percent by design. 10TP cost? 10%. 28 TP cost? 28%.

I do agree with LineageRazor though, that 1000 allows more flexibility to assign effects and abilities for weird numbers that would resort to decimals if assigned to a system that was based on a maximum of 100.