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  1. #11
    Player
    Lollie's Avatar
    Join Date
    Apr 2012
    Posts
    625
    Character
    Lollie Ondoreil
    World
    Hyperion
    Main Class
    Lancer Lv 80
    Asside from bloating numbers to make the look bigger, it also leaves the door open to skills to be added later that might use say 45 tp instead of 50 rather than 4.5, I would rather have the extra 0 then the decimal. Also as far as number bloat this has been quite a controlled minimal use comparatively speaking, and in the past they removed after making sure they would not need it going forward. A good example of the forethought, in 1.0 everything was valued 10x more gil due to consumable arrows, once those were gone and the "bloat" was not needed they removed it.
    (0)

  2. #12
    Player
    LegendWait's Avatar
    Join Date
    May 2014
    Posts
    275
    Character
    Poutine Smasher
    World
    Sargatanas
    Main Class
    Fisher Lv 100
    ... people really have too much time on their hands to come up with weird questions like these.
    (5)

  3. #13
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,872
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    They bizarrely switched it over to 3000 in XI a while ago. I guess to make it match XIV?

    (Apparently the game always tracked it like that, but kept it in terms of % and not hard numbers.)
    (0)

  4. #14
    Player
    Rayinfluense's Avatar
    Join Date
    Apr 2015
    Posts
    20
    Character
    Rayinfluense Traurig
    World
    Moogle
    Main Class
    Marauder Lv 80
    I agree with you. I don't think that they would ever need to scale the numbers up like WoW did for example. It doesn't make sense, and to me it looks ugly. I usually think of it like this: If you're level 1 and have 100 HP, you fall of a cliff and you take 80 damage. If you're level 100 and have 1 000 000 hp, you would take 800 000 damage. What if the level 100 with the 1 000 000 hp would take 80 damage as well? He would have to fall very far in order to die.
    (0)

  5. #15
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    It's all arbitrary anyway
    (0)

  6. #16
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Catwho View Post
    They bizarrely switched it over to 3000 in XI a while ago. I guess to make it match XIV?

    (Apparently the game always tracked it like that, but kept it in terms of % and not hard numbers.)
    Actually, the switchover in FFXI wasn't bizarre. Rather, it was LONG overdue.

    For ages, methods for building up TP have depended heavily on fractional amounts of TP. With the three-digit TP bar, these values were always rounded down visually and it made it a chore to work out just how effective things that boosted your TP gain were. Multiplying everything by ten, the value of equipment and abilities that fractionally boosted TP became much more apparent.

    In FFXIV, I'm guessing that they made it a four-digit number anticipating that sometime in the future there might be need for finer granularity in TP gain/usage.

    A potential example: A job ability for a future job that halves TP consumption for all party members for fifteen seconds. Now, what are you going to do about abilities that cost 7 TP in a three-digit model...
    (3)

  7. #17
    Player
    OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    No it wouldn't, because...well...wibbly wobbly timey wimey...stuff.
    (0)

  8. #18
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Honestly it's just as arbitrary as any other number. Why specifically X MP or HP? As with TP, the importance isn't its absolute value but its relation to other values (cost of a spell vs total mp pool vs regen ticks... % of HP a big attack removes, a heal spell restores, etc).

    Ultimately, 1000 is a nice round decimal number. 100 is very intuitively 10% of 1000, which then gives people an intuitive feel for how much of their resource pool they're using.

    Cost of spells increases with levels too, so honestly I'm not sure why they don't just make MP a fixed number that only gear can affect...

    Quote Originally Posted by LineageRazor View Post
    Actually, the switchover in FFXI wasn't bizarre. Rather, it was LONG overdue.

    For ages, methods for building up TP have depended heavily on fractional amounts of TP. With the three-digit TP bar, these values were always rounded down visually and it made it a chore to work out just how effective things that boosted your TP gain were. Multiplying everything by ten, the value of equipment and abilities that fractionally boosted TP became much more apparent.

    In FFXIV, I'm guessing that they made it a four-digit number anticipating that sometime in the future there might be need for finer granularity in TP gain/usage.

    A potential example: A job ability for a future job that halves TP consumption for all party members for fifteen seconds. Now, what are you going to do about abilities that cost 7 TP in a three-digit model...
    Also, this. ^
    (0)

  9. #19
    Player
    Aerowaffle's Avatar
    Join Date
    Jan 2015
    Posts
    260
    Character
    Isaac Direstone
    World
    Faerie
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Risvertasashi View Post
    Honestly it's just as arbitrary as any other number. Why specifically X MP or HP? As with TP, the importance isn't its absolute value but its relation to other values (cost of a spell vs total mp pool vs regen ticks... % of HP a big attack removes, a heal spell restores, etc).

    Ultimately, 1000 is a nice round decimal number. 100 is very intuitively 10% of 1000, which then gives people an intuitive feel for how much of their resource pool they're using.
    If your argument is that 1000 is a good number because it makes it easier to judge how much of the resource you're using, wouldn't 100 be as good if not better?

    If everything TP related was cut down by a factor of 10, then you can easily tell how much of your TP pool something cost, since it would be by percent by design. 10TP cost? 10%. 28 TP cost? 28%.

    I do agree with LineageRazor though, that 1000 allows more flexibility to assign effects and abilities for weird numbers that would resort to decimals if assigned to a system that was based on a maximum of 100.
    (0)

  10. #20
    Player
    OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Aerowaffle View Post
    If your argument is that 1000 is a good number because it makes it easier to judge how much of the resource you're using, wouldn't 100 be as good if not better?

    If everything TP related was cut down by a factor of 10, then you can easily tell how much of your TP pool something cost, since it would be by percent by design. 10TP cost? 10%. 28 TP cost? 28%.

    I do agree with LineageRazor though, that 1000 allows more flexibility to assign effects and abilities for weird numbers that would resort to decimals if assigned to a system that was based on a maximum of 100.
    It's a decimal thing, a higher value means less likely for decimals to become a problem later on down the road.
    (0)

  11. 04-11-2015 04:57 AM

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