Quote Originally Posted by OMEGA_HACK View Post
snip
I'll start by saying my original half wasn't just directed to you in this thread.

However you've fallen back on so many different excuses in this thread alone starting with being unable to join a static and being responded to by others that you don't need to be raiding 40 hours a week to clear content. People can and have successfully cleared fights like t5 and t9 through their servers party finders so it's not ridiculous to expect that you can learn and eventually clear the fights, yeah it'll take much longer than a static but its not impossible.

Asking for "less mechanics" is asking for nerfs to get the same achievement for less work. I don't know how you're expecting to run around that point when you literally said "fights should only have 4-5 mechanics each." Implying that more is too hard. Was that not what you were saying? Because you've been going on and on about memorizing too many things as if it wasn't possible or too difficult up until now.

So now after getting through those points we're somehow sitting on the discussion being "I want more varied fights" which I can agree. If would be nice to see some new or different things in Alexander hard. But that doesn't mean every single fight was a dodge/stack fest as you literally said. You're also lumping every fights mechanics as dodging/stacking which then if you lump certain mechanics into this makes me question what you perceive as a mechanic.

T5 dreadknights, T5 twisters, T10 charge, T7 voices/shrieks, T7 renauld management, T8 towers/allagan field, T9 red/yellow meteors, T9 Heavensfall, T11 tethers, T12 brand, T12 bennu management, T12 fountains, T13 flare stars, T13 add phase, T13 earthshakers.

All examples of mechanics that aren't simple "dodge stack lols" some of them have added dodging/stacking mechanics in them but you can't lump those all as "solved by dodging or stacking the thing" I might make an exception to t12 brand and t11 tethers. I also feel like t11 tethers made a point to bring something unique to what would be considered a basic dodging/stacking mechanic.

And if you want to fall back on the excuse "its too much to memorize" I could start listing all the mechanics I remember off the top of my head from literally every other instance in the game instead?