Wtf... I don't even....
You are totally right. I'm guessing they plan on keeping the game small, non expansive and grind centric.
Any good developer would!
Wtf... I don't even....
You are totally right. I'm guessing they plan on keeping the game small, non expansive and grind centric.
Any good developer would!
Last edited by DoctorMog; 08-13-2011 at 11:01 AM.
yoshida saidwhich I'm assuming means there's a low chance of getting stuff like gods where you compete over nms for trigger items, low chance of hnms, low chance of roaming nms that don't spawn instantly, etc."Contents that drop rare items will be more instance based in future, and will also lessen where you have to fight over to claim."
edit: I mean yoshida is pretty well saying that he intends to reduce competition.... look at FFXI. What is almost everything in the main world centered on? COMPETITION.
Last edited by Azurymber; 08-13-2011 at 11:06 AM.
Mew!
Uh, did you forget gods were instanced (pop triggers anyone?) and were for raids?
Seriously man...
You just gave an example of what you are complaining about.
Gods were not instanced..... One, you had to compete with others to claim the trigger-nm's to get the items to pop gods. Then you popped gods OUTSIDE and not in an instance, so other parties could watch you fight and even steal claim if you died. I'm not saying thats necessarily all good but how would a non-competitive god system work?
The only solution i can think of is make them like the current roaming NMs where everything pops after 5minutes. And those got boring really fast.
Mew!
Tu`lia and Lumoria gods were open world content - Assaults, Salvage, Nyzul (to an extent) were Instanced content. I personally would quit as it would just further the reason to not be on the overworld other than to enter an instance, which means besides cities, you won't really see anyone on the outside world beyond what needs to be done (e.g hit 24, start raiding.)
Even the storyline is instanced for the most part...instancing while helpfully generally killed the MMO genre in some ways.
You say this as if it were a bad thing.
Which was poor design, gave room for a ton of e-peen measuring and drama between shells. That's not what any of us need.I mean yoshida is pretty well saying that he intends to reduce competition.... look at FFXI. What is almost everything in the main world centered on? COMPETITION.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
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