[ ] You did carefully listen to the story.
The dragon could not fly over it because there was still the inner magic barrier up. Maybe the breaking door was only symbolic for breaking the barrier. But it also could be the weak point of it.
Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100



From what it looks like and is explained, the Steps of Faith is the only way into the city. Apart from being a physical bridge, it has magical wards that prevent against flying over. A big dome sounds impractical, so I figured from the look of the design it functions more like anti Aircraft guns, but the result is the same, a direct assault by air would be repelled.
Think of it like the shield generator situation in The Empire Stikes Back, and Vishap as an AT-AT walker.
The recent attacks have made the bridge part and the structure that controls the ward vulnerable to Vishap's host. Granted there are wards, but if daniffen's collar goes down:
1. Vishap would cause a massacre in the city proper even by himself.
2. the air defenses of Ishgard are lost, such inroads would not escape the dravanian's notice. It would only be a matter of time before Ishgard gets demolished by air, or suffer the slow death of a siege by simply knocking down the bridge.
Last edited by Kallera; 04-09-2015 at 08:52 PM.



How much light give this trial?
It's only going to get harder as there's no sense in doing it more than once. The pool of players who need it will all be people that can't do it. It was really poorly thought out.
They're going to have to nerf it since they locked the expansion behind it.



Its fine for a group, a little communication before the attack goes a long way. Its the stigma and anger towards wipes that is an issue. The battle isn't really lost as early as most make it, and at the least, can provide practice
Well bad news for them, SE wants the stuff in 3.0 to be at this level and higher, and this is a mechanic fight, meaning they have to learn tactics for the boss and use cannons and whatnot. Meaning get good at adapting to fights in the game or not make it to the expansion. I know that sounds harsh, but it's time the playerbase learns how to play with various mechanics and get better rather than QQ and nerf everything just because they don't want to actually learn to adapt.
Funny story... my friend did a trial roulette last night and got Steps. That poor soul. So at least one person there knew they were screwed.




At least the RMT bots might take a little while to get past it. Would be nice if my first day in the lands around Ishgard was free of seeing AFK botanists running around.



The trial gives Gentle light (for Nexus).
I'm personally really excited by this being the direction SE is going with 3.0. I'm hoping that the people who ragequit easily, refuse to follow instructions, and/or hate being part of a team all get so frustrated by this trial that they quit the game. It'll make for a healthier community going forward.
It'll also gate RMT bots out of expansion zones, but that doesn't really change anything. They'll still farm 2.x areas and still tellspam until SE does something effective about it, or the game becomes sufficiently unpopular that RMT here is no longer profitable.
(The links below are sadly outdated. I hope to get around to updating things at some point.)
Desynthesis Guide: http://tinyurl.com/ffxivdesynth
Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder
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