Nice idea in theory. However that theory won't change new players being driven away from the game by the rather awful experience of having the final step of the Main Scenario of 2.0 ruined and generally being badmouthed. I've seen this happen. That's bad for the game.Daily roulette is a one and done situation. Grinding a single dungeon is quite another.
Regardless, I still disagree, and for a key reason.
DF is effectively a contract you make with the game, that you get access to the instance much faster, but you have no control of who you go in with.
When you have no control, there are bound to be people with differing opinions on how to progress.
If you can accept that risk, that means you are okay with going through the instance however the majority of the party wishes, whether you are or are not IN the majority.
If you are incapable or unwilling of doing the content with said risk, then PF is an available option. One that ANY player can use.
This applies to newbies and veterans alike. Nobody has a good excuse to feign ignorance about how DF or PF function.
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