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  1. #71
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Quote Originally Posted by Jynx View Post
    Ok so why have any open world content then? I mean if I wanted to fight a eft I should be able to open a menue and select:

    Target: Lvl...42 Eft SPAWN PRS!

    I'd rather a claim system that favors open world content instead of having everything instanced.
    Pretty sure it's possible to have both if worked out right,

    And for HNM was thinking... although in FFXIV I would be one of those that may never get to do them with current life style, Not sure but how about it's open world content but as soon as you/your party claim then it changes the field into instanced field ?? like say for FFXI you claim Fafnir and it shows big message FAFNIR CLAIMED! on each party members screen (if you win the pull) while in instance mode others can watch but cannot cure or do anything, unless the party requests for help. would be nice if these type of NM's or special mobs have their own/special battle music too + after going into instance the environment can change. Like say one type of dragon NM uses thunder move then weather changes to lightning storm while battling.

    I dunno if I'm making any sense lol.
    (1)
    Last edited by Reinheart; 08-13-2011 at 05:49 AM.

  2. #72
    Player
    odette's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    188
    Character
    Kaoru Okada
    World
    Hyperion
    Main Class
    Rogue Lv 90
    i prefer more loot in instance raid that open world hnm, the reason is simple, in ffxi ls with more mobs always win the clain, where is the strategy???

    please no more ffxi, i want new game
    (0)

  3. #73
    Player
    Petori's Avatar
    Join Date
    Mar 2011
    Posts
    409
    Character
    Livi Fi
    World
    Zodiark
    Main Class
    Machinist Lv 90
    To me, open world content feels more MMORPG like. Some instanced content is fine like dungeon for example. But if this game will focus too heavily on instanced content, I don't feel like playing in a world. I feel like playing in a lobby. I hope whatever claiming system they implement doesn't damage open world content.
    (1)

  4. #74
    Player
    Azurymber's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    If they seriously go this route im switched to SWTOR. Fully instanced games are so boring. And I can't wait to see all the drama from a shared attack system.

    Why not just do what everyone knows already works and add in a call for help option >_>
    (2)
    Mew!

  5. #75
    Player
    Irana's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    628
    Character
    Index Labyrinthya
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    I want to believe the team is not that ... naive... as to implement this garbage.
    (3)

  6. #76
    Player

    Join Date
    Mar 2011
    Posts
    21
    Why does everyone take an extreme view? Are you guys telling me open and instanced content can't coexist?
    (0)

  7. #77
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    [Plus]
    1. This change will fix the "large LSes have to split into 8 man groups to do anything" issue. Everyone can take part and have fun.
    2. Players can help speed up kills to lower wait times - no more mob-hogging
    3. RMT bots can be made use of to farm for you - assuming you can claim faster.
    4. Related to #1, extremely large engagements can now be added to the game as content doesn't have to be always scaled to 8 people. Think big like true Wyrms.

    [Minus]
    1. Player griefing 1 - Claim mob to force other people kill it for you.
    2. Player griefing 2 - MPK-related issues
    3. Player griefing 3 - Intentionally attacking to lower loot or SP for the first group

    All in all, I can see a lot of drama coming. But well, it can also force the community to grow up and play nice.
    The lands are also thankfully vast, so it will force people to spread out more to minimize griefing.
    (0)
    Last edited by tymora; 08-13-2011 at 06:37 AM.

  8. #78
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    Quote Originally Posted by Ferth View Post
    Just for clarification can you expand on that?

    Right now the main issue I know of with the current claim system is that you can't claim more than one mob or one party of mobs at a time, and any damage inflicted on an unclaimed mob lowers the sp/exp returns when the mob is finally claimed and killed.

    Are there other issues?
    No not really, but even if that were fixed it would still suck compared to what they are bringing to the table.

    The grief part of this system can be handled diplomatically, most LS I have ran into on Wutai minus maybe one are pretty cool overall and would not be childish and do something that would make you get less loot for outclaiming the target. This is a game is geared more towards adults, or people old enough to have a common courtesy and respect of others amongst this community.
    (0)
    Last edited by Dargoth_Draconia; 08-13-2011 at 06:41 AM.

  9. #79
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    675
    Honestly, I think the player's polls were looking for justification to the make the changes they wanted to make. We asked for content, we get battle changes. We ask for an auction house, we get NMs.

    I'm a little disappointed if this is true, since contested claims were one of the more entertaining aspects of FFXI to me, but on the other hand I can understand why they would want to move away from the greed and frustration that this sort of system incurs.

    What would be cool, and what I hope is the direction they are going with this, is if there are world NMs that the players must join together en masse to take down, like the Morbol seen in the introduction video.
    (3)
    http://i.imgur.com/L3DQO.jpg

  10. #80
    Player
    Esk's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    604
    Character
    Esk N'tania
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Remover Static NM's as loot mobs/ Add non static

    Static NM#s effect what mobs spawn in the area and the % drop rats of x items
    - They run away when defeated and wont repop for X hours.
    - No other nm can be found/killed for 1hour.
    - That Nm's type of mob has a greater chance to drop more crystals/shards

    Add system where every X hours a mob evolves into a nm's (has to be at least 3/4 of X hours old).
    Add npc that says we have trouble near XXX, npc at that camp says trouble near XYZ.
    - Mob drops tradable item that an npc exchanges for gear
    - Multiple items get rarer gear (4xY or 3xA+2xB)
    - Mobs drop clusters

    Very NM attacks zone (mini events)
    - Good excuse to have the more epic and Big FF monsters as more then just trash
    - Need large amount of players to kill
    - Some have minions?
    - All players get something for joining in
    - NM kills all mobs players as it wanders the zone
    - Wont de-spawn till it attacks the city and is killed by npc guards

    Reduction to grifing claim system?
    - Inital tag group get loot even if dead as long as they did 20% damage between then.
    - non tag group players do effective 50% damage (damage counts as 100% for loot calculation)
    - All other players have a 30/70 chance of loot if they did at least XX% damage to its hp
    (0)
    Last edited by Esk; 08-13-2011 at 07:06 AM.

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