Page 10 of 12 FirstFirst ... 8 9 10 11 12 LastLast
Results 91 to 100 of 111
  1. #91
    Player
    StycianLeo's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    4
    Character
    Arcavius Stonewryght
    World
    Behemoth
    Main Class
    Lancer Lv 30
    Thank you for clearing that up Phenidate, I take your point and agree with it; pending certain conditions, if the monster in question was still weakened from a previous engagement and then defeated, I think it stands to reason that one would receive less sp from that kill. But if a monster was engaged, recovered, and defeated by another party it seems unfair to penalize the winning party for taking care of business.
    (0)

  2. #92
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    If the "no claim" system allows us to get FULL SP from all mobs we attacked or get credit in the amount of dmg done I'm all for it.

    As far as loot drops, open world NM are on such short respawns if you lose a claim it's up again shortly plus you can speed a long the killing by helping the grp bring the NM down.

    For HNM spawns I like the idea of either them being instanced in the open world like a leve mob. Or in instanced dungeons. (BCNM?)
    (1)

  3. #93
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    24
    If this new Claiming System, gives us the ability to kill multiple mob groups at the same time without worrying which one needs to die first.


    Yeah, that may solve the RMT problem...

    But we have seen bots that have super long range attack,
    what if they make the bots hitting every mob first? ex. hit all coblyns one time each, then aoe them all ?



    And oh, if other PT can join an open world NM fight.... thats gonna suck.

    - now we cant balance the game... what if they bring 2-3 parties? scatter and cover all the spawn area?
    ahaaa.... other LS, or small PT will have no chance to get the loot..
    Will ppl be like... "oh, lets take turns!" most ppl dont care,... thats only in the fairy tale..
    and I personally do not want to see this happen.

    - 2-3 PT from different LS fighting one NM ?? we're gonna have a big big hate control issue.. lol


    I think, this current claiming system is working fine.. just need a little tweak.
    But like what they said in the interview, that they would love to make players able to help each other out in a fight..
    that is a really good idea...


    Oh !?? how about this idea...
    make a number of engaging players per 1 mob group limit = 8 ??

    so.... like this... party A has only 3 players.. killing an NM..
    give the PT leader an ability to pick.. if they will let other PT attack their claimed mob..
    lets say... this party put this = ON
    party B came by, with 5 members... party B can help engaging because PartyA+PartyB = 8 members (this will not kill the balancing system)

    if the assist option of PartyA is off,.. then ... yeah... just like this current system.. no body can touch their claimed mob.
    (1)

  4. #94
    Player
    Pnight's Avatar
    Join Date
    May 2011
    Posts
    14
    Character
    Pink Knight
    World
    Balmung
    Main Class
    Gladiator Lv 50
    The day this game goes mostly raid based content is the last day I play. If I wanted to play a raid based game of (which this claiming system will lead to), I would have chose another game.
    (3)

  5. #95
    Player
    Melian's Avatar
    Join Date
    Jul 2011
    Posts
    85
    Character
    Kristenn Chancerelle
    World
    Leviathan
    Main Class
    Paladin Lv 70
    I have nothing to say, beyond stating I mostly agree with Meowie. This claiming system sounds truly horrible.
    (1)

  6. #96
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    I prefer to wait until the devs give more in depth examples about this new system. (instead of freakin out)
    (4)

  7. #97
    Player
    KaiKatzchen's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,449
    Character
    Kai Ulric
    World
    Siren
    Main Class
    Dancer Lv 90
    I didn't read the whole thread, just the OP...

    and now I am totally confused... SE said they want to make this game revolve around smaller parties. That's why 15 man group was dropped to 8. New Dungeons are 8 and 4 man... they were even talking about small LS (groups whatever... to tired to find the info)

    ...but now they wanna make it where 30 people can attack the same mob for 'claim' and to get items. I'll wait for more info, but I do NOT like the sound of what the OP quoted. If ya attack a mob your group should have the bloody mob, I don't want a whole group of people running up and messing that up or trying to purposely MPK my group so they can steal it.

    I need more info on this... this can't be right. >.<
    (3)
    Last edited by KaiKatzchen; 08-13-2011 at 10:43 PM.
    I'm just a bun boy, doing bun boy things.

  8. #98
    Player
    Bethor's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    199
    Character
    Bethor Bismarck
    World
    Shiva
    Main Class
    Archer Lv 50
    Quote Originally Posted by Reinheart View Post
    Well they did say if something was overly done they can make adjustments and will try to make adjustments quickly to fix it right at the end of that interview. We'll see how the system is and if it needs fix right away after players test since dev testing seems to always have holes... we can tell them to get it fixed.

    Personally I like this new idea and makes sense, + for harder NM's like HNM style they did say they were going to make them more instance based so it should solve lots of problems we saw in FFXI imo.
    I think so too. Every valuable loot will be from instances or maybe even forced pop NM/HNM. All those Open-World NM's should be implemented if they're a part of the whole story in FFXIV. So think about a huge effin Dragon which needs to be killed, to unlock a new city or some crap. But that only works with a large amount of people =D.

    If there are interchangeable loots from popped/instanced NM's and open-world NM's everyone will just go with the first option. That one is less stressy and noone needs to worry about claiming and shit.

    And for the SPing in groups stuff with additional players/parties ganking on the same mob. Maybe SE will implement different pools of SP for every mob. Let's say 5000SP all together (just an example) for an 8-man group and only 2500SP for every additional people which are "helping". In termns of FFXI, the 5000SP will be for the "red-claimers" and the 2500SP for the "purple" claimers.

    I'm playing RIFT at the moment, (7-day trial =X) and atm I think it's a great idea with those rifts events. Where you can participate in a group or alone and still can get some loot. I dunno if they're getting more difficult later on, but at the moment, everyone's fighting against those rifts to save the world! Helps a bit with the MMO feeling. It's too bad though, that it's cloned so heavily from WoW.

    So we'll have to wait what SE is going to come up with the battle adjustments and everything. I still think FFXIV can be great.. but it's taking a damn long time for that =P

    Oh and for the hell of it.... GIMMEH MAH BLUE MAGE!
    (1)
    Last edited by Bethor; 08-14-2011 at 12:27 AM.

    Seriously Why?

  9. #99
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    896
    I'm hoping there is a lot of open-world content, but it's much more open and easy to get into, such as roaming NMs/campaign/small group quests and invasions/escorts/leves. And of course the usual minigames and exploration that comes with a classic final fantasy game.
    (2)

  10. #100
    Player
    Ichi's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    173
    Character
    Ichi Cero
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    I guess they could always make the open-world bosses so incredibly tough that multiple parties would just become part of the strategy. Like a HNM that requires 6 tanks because he one-shots all of them and you have to chainspell rebirth them before he one shots the rest so that he can one shot that tank again. rinse repeat.

    obviously this isnt appealing lol. This whole idea of no open-world content is actually very unappealing but so are a lot of the things ive heard floating around and i've yet to see their implementation.

    you voice your complaints and cross your fingers.
    (1)

    Credit for the Elezen artwork goes to Naerko: http://naerko.deviantart.com/

Page 10 of 12 FirstFirst ... 8 9 10 11 12 LastLast