So, just so we're clear, "player roulette" is what everyone else calls "duty finder"? You can't just come up with random terms just to correct people when they think you're saying something you're not.



I already edited my post. semantics. it is still majority rules, regardless.
I'll agree with majority rules when the majority isn't being a ****. >_>
Edit, because stupid daily post restrictions:
Wanting to watch cutscenes is harassment now? Don't get me wrong, if the person who wants to watch cutscenes is *also* harassing people, that's an issue. But to say that the majority rules when the majority can't even do math to find better ways to get tomestones. . .
Last edited by Viridiana; 04-08-2015 at 06:39 AM.



Too late. It's rare to see that happen in something like Prae. I don't even understand why people queue for it because
the whole reason was to help newbies finish it, the vets get a bonus.
Newbies get story done.
Vets get SOL Bonus.
Everyone SHOULD win.
You're essentially saying that you won't agree with the majority rule unless you're in the majority.
Everyone knows that the spirit of the bonus is to have veterans help new players through these instances (and really just to supply bodies since otherwise almost nobody would bother). People will be people and it's not their fault that SE made it ridiculously easy to speedrun through (bizarrely these instances don't even have ilevel synch -- not that it would slow people down much) and get their bonus sooner. Maybe they could have made it stricter and allow the new player(s) set the pace, but then you can easily get into the territory of a single player holding a run hostage. Given how much people troll already that's not something anybody would want to allow.
SE clearly noted the problem and has dealt with it on content since then (and presumably won't make the same mistake again). I don't think CM or Praetorium could have been restructured since so many cut scenes happen in the middle of the run so it just sits there like that annoying everyone. To say it's the impatient player's fault is the same as saying it's nobody's fault. You can't change human behavior or expect people to not play in a way that benefits themselves (even if it's seen as detrimental to others), especially if it's clearly allowed. SE designed those instances poorly and it seems like they'll just be a stain on everyone's experience forever.
On a related note, however, it would be nice if SE ever implemented that idea they had for running dungeons solo (with some NPCs or what have you). Creating a slightly altered 'story' version of CM and Praetorium that you went through solo with NPCs instead of a team of overgeared steamrollers to experience the story might resolve these issues.
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