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  1. #1
    Player
    Cold_Raven's Avatar
    Join Date
    Jun 2014
    Posts
    200
    Character
    Cold Raven
    World
    Zalera
    Main Class
    Marauder Lv 70
    While I haven't arrived at endgame yet and understand well that the early levels aren't as challenging so casuals can get into the game as well, in my book there's just NO challenge at all mid-game, at least as a DPS.
    You are true.
    When you are a low-level DPS (<40 or so...) you simply do not have that many skills and it can be boring.

    Being tank or healer can make this area of leveling more interesting because there's more going on.
    But for DPS, yeah, you just need to level up and get your skills.

    ...which is part of the fun of an RPG, learning your skills as your character grows in power.
    I never found it boring, but I like RPGs.

    Maybe RPGs aren't for you?

    You hit a mob, mob hits you, and if your stats and gear are good enough you win.
    Again, yeah... that's pretty much the formula for any RPG.
    In non-RPG games, it's simply "if you hit the buttons in the right order/time, you win."
    Some games have combinations of both.

    The point isn't to make all games something you find fun.
    The point is to find what's fun for you, and move in that direction. Don't worry, there's lots of people who like many different things. There will be lots of people who like the same thing you do, just figure it out and move in that direction.
    (2)
    Last edited by Cold_Raven; 04-08-2015 at 12:02 AM. Reason: More to say

  2. #2
    Player
    Phr3nic's Avatar
    Join Date
    Mar 2015
    Posts
    3
    Character
    Heavy Machinegun
    World
    Shiva
    Main Class
    Thaumaturge Lv 26
    Quote Originally Posted by Cold_Raven View Post
    ...which is part of the fun of an RPG, learning your skills as your character grows in power.
    True, except that you have most skills you need at level 20-30. Afterwards you still get a useful skill or two, but the base is pretty much set.
    I'll just use BLM as an example because that's what I main. At level 28 you're set in regards to gameplay mechanics. You got your fire and ice aoe spells, can stack UI/AF to two and have Thundercloud, which implements the "proc = dmg burst" mechanic of blackmages. At that time, there's nothing new to learn about how to play your character, basically. Firaga and Icega change your rotation slightly so you don't use transpose anymore, and firestarter adds a second proc to watch out for while playing, but those are just adding to mechanics you've already been introduced to, namely transpose and thundercloud.

    I think after this point - after the player knows about the mechanics of their class - it is time to give them something new, either a playground to use the skills they've acquired or introduce them to something new: bossmechanics. Tank'n'spank is boring, so why not make fights exciting. Apparently this is the case in endgame, so that's something at least...

    Also, I want to add that RPGs do not have to be your standard turn-based fighting style. There can be action. A lot of it, actually. Just take a look at Mass Effect or EYE: Divine Cybermancy. Those are shooters and yet are to be classified as RPGs.
    The thing that bothers me about FF14 is just that it requires you to pay little to no attention. Like seriously, after a while you get the hang of when to change from fire to ice and back as a BLM, so all I would really need are 2 small LEDs to tell me when Thundercloud/Firestarter procced. That's just... UGH! One step further into that direction and you're already at "press X to win".


    Quote Originally Posted by Cold_Raven View Post
    Maybe RPGs aren't for you?
    Oh, they are. I can look back at about 7 years of playing MMORPGs now. Heck, my first game back on the SNES was an RPG and it got me hooked even back then. The thing is, with singleplayer rpgs that are turn based or leaning towards it you usally get to control a whole group of people, which allows for tactical gameplay. Who should heal whom, and when? Should I focus all my chars on mob X, or maybe let one of em hit mob Y as well because the others can take X out just fine... ya know, stuff like that. Thing is, that doesn't work with an MMO, because the different jobs are split up. Player 1 gets to decide who gets healed, Player 2 has to focus on keeping the mobs' aggro, which are fun and challenging, because you actually have something to do and need to be constantly aware of the situation. Whereas as a DPS, you sit around drooling, hitting your buttons at an awfully slow speed and all the thinking you have to do is watch a proc or position yourself to the side/back as a meelee.


    Let ranged DPS have skillshots that you actually have to aim with your mouse, maybe even hit specific parts of your enemy for bonus damage or let them move while casting (or at least reduce casttime. 2,5s wtf??), give the tank a block ability that has to be timed because it only gives a few iframes but the mobs hit harder so you actually have to block (blocking will cost TP though) and let their attack restore TP so you can't just block forever as a tank, but need to look for openings and attack in between your blocks. Now THAT would be something.
    (0)
    Last edited by Phr3nic; 04-08-2015 at 12:51 AM. Reason: stupid 1k limit, F#!$ you...

  3. #3
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Phr3nic View Post
    True, except that you have most skills you need at level 20-30. Afterwards you still get a useful skill or two, but the base is pretty much set.
    You should try Monk, Dragoon, or Ninja. You did pick the easier of the dps classes. The melee classes don't finish until 50 for most of them and require more focus.
    (0)

  4. #4
    Player
    AzraelX's Avatar
    Join Date
    Jan 2015
    Posts
    586
    Character
    Irvin Izanagi
    World
    Gilgamesh
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Phr3nic View Post
    True, except that you have most skills you need at level 20-30. Afterwards you still get a useful skill or two, but the base is pretty much set.
    .
    Thats completely false here. I recently got to level 50 and I thought the same as you. The game makes a big turn once u get in the level 40s and another big one post 50. I play as dragoon and ninja and my rotation/options have changed quite a bit.

    I just can't wait for the new skills in the expansion that will change game play again.
    (0)

  5. #5
    Player
    Cold_Raven's Avatar
    Join Date
    Jun 2014
    Posts
    200
    Character
    Cold Raven
    World
    Zalera
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Phr3nic View Post
    At level 28 you're set in regards to gameplay mechanics. You got your fire and ice aoe spells, can stack UI/AF to two and have Thundercloud, which implements the "proc = dmg burst" mechanic of blackmages. At that time, there's nothing new to learn about how to play your character, basically.
    I can't speak much to BLM. My BLM is only 33 or so, and I'm in the same kinda slower-paced area you're describing.

    But I do know that for my other DPS (Bard, Summoner, and Monk so far) I was in this same place at the same level... then things picked up after level 40 or so. And picked up much more after 50, when all the boss mechanics start kicking in.

    I'm expecting the same thing with BLM.. that things will pick up.
    Maybe I'm wrong, I dunno... any BLM 50s that can add some specific details?

    Let ranged DPS have skillshots that you actually have to aim with your mouse, maybe even hit specific parts of your enemy for bonus damage or let them move while casting (or at least reduce casttime. 2,5s wtf??)
    Those sound like cool suggestions. But I don't think they fit with the game-flow of this specific game. It seems like a fundamental game-changer. Like you said, other games do things differently. Maybe your "style" and this game's "style" simply don't line up?

    But yes, many people find this game extremely fun and challenging (there's millions of subs).

    Also, yes, many people find this game boring and laughably ridiculous (there's billions of people not playing at all).
    (1)
    Last edited by Cold_Raven; 04-08-2015 at 02:26 AM. Reason: More to say

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