Why does it need to? For that matter why do people want to play bad guys in FFXIV (referencing the comment about saving Gaius)?
Why does it need to? For that matter why do people want to play bad guys in FFXIV (referencing the comment about saving Gaius)?
I didn't say I wanted to play the bad guys. I said I wanted to save Gaius. I wanted him on my team, he wasn't that bad of a guy. He loved Cid and his soldiers and if he can love there's good in him. I just wish it didn't have to end like that
Edit: Also "bad guys"... I don't know how much of the story you've been paying attention to but I wouldn't go around pointing fingers and judging others on their moral standards right now with all the stuff that's been going on with the "good guys". I think both the Garleans and Eorzea have good intentions, but you know...lalafells happen.
Last edited by Chambers; 04-07-2015 at 05:18 AM.

Not to the point of being a bad guy, but to enough show that the PC also has feelings struggling inside, at least more then frowning eyebrows.
That's what I likedin the chrysalis fight the WOL looked desparate to save Minfillia
I didnt know that and yes i'm totally looking forward to it.
About the WOL actually fighting in cutscenes, one cool way to implement that could be:
Bring some story developpement, sense of coming conflict rising.
Foe lunges at WOL, lightning slash on black screen...
To show a steadfast WOL holding weapon/magic deadlock against a foe (much to the foe surprise)...
WOL and foe break lock and jump back and charge at each other...
Traditional white flash blur that brings the instanced fight...
After PC wins, shows a scripted cutscene in witch WOL skillfully dispatch/disable/capture his foe (depending on his weapon/magic class, hell, even a limit break! )
Or even use a quick time event sequence like in Star Wars: the force unleashed.
Like I said, I want the warrior of light to be confidant in his skill.
Thing is... dealing witht he variable races sizes and class can be demanding...

Haha, I agree sometime they are frustrating... like in Resident Evil 4.
But if they did it well in Force Unleashed.
But the scripted sequence is the main idea, to have a little finisher or something. A nice little touch.
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