Results 1 to 10 of 11

Hybrid View

  1. #1
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Why does it need to? For that matter why do people want to play bad guys in FFXIV (referencing the comment about saving Gaius)?
    (0)

  2. #2
    Player
    Chambers's Avatar
    Join Date
    Sep 2013
    Posts
    224
    Character
    The Liar
    World
    Goblin
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Kosmos992k View Post
    Why does it need to? For that matter why do people want to play bad guys in FFXIV (referencing the comment about saving Gaius)?
    I didn't say I wanted to play the bad guys. I said I wanted to save Gaius. I wanted him on my team, he wasn't that bad of a guy. He loved Cid and his soldiers and if he can love there's good in him. I just wish it didn't have to end like that

    Edit: Also "bad guys"... I don't know how much of the story you've been paying attention to but I wouldn't go around pointing fingers and judging others on their moral standards right now with all the stuff that's been going on with the "good guys". I think both the Garleans and Eorzea have good intentions, but you know...lalafells happen.
    (0)
    Last edited by Chambers; 04-07-2015 at 05:18 AM.

  3. #3
    Player
    LegendWait's Avatar
    Join Date
    May 2014
    Posts
    276
    Character
    Poutine Smasher
    World
    Sargatanas
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Kosmos992k View Post
    Why does it need to? For that matter why do people want to play bad guys in FFXIV (referencing the comment about saving Gaius)?
    Not to the point of being a bad guy, but to enough show that the PC also has feelings struggling inside, at least more then frowning eyebrows.

    That's what I liked
    in the chrysalis fight the WOL looked desparate to save Minfillia


    Quote Originally Posted by gamesmart View Post
    I'm fairly sure the developers have already stated that 3.0's storyline would feature a darker tone than 2.0's. Please look forward to it.
    I didnt know that and yes i'm totally looking forward to it.

    About the WOL actually fighting in cutscenes, one cool way to implement that could be:

    Bring some story developpement, sense of coming conflict rising.

    Foe lunges at WOL, lightning slash on black screen...

    To show a steadfast WOL holding weapon/magic deadlock against a foe (much to the foe surprise)...

    WOL and foe break lock and jump back and charge at each other...

    Traditional white flash blur that brings the instanced fight...

    After PC wins, shows a scripted cutscene in witch WOL skillfully dispatch/disable/capture his foe (depending on his weapon/magic class, hell, even a limit break! )
    Or even use a quick time event sequence like in Star Wars: the force unleashed.

    Like I said, I want the warrior of light to be confidant in his skill.

    Thing is... dealing witht he variable races sizes and class can be demanding...
    (0)

  4. #4
    Player
    saber_alter's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by LegendWait View Post
    Or even use a quick time event sequence like in Star Wars: the force unleashed.
    QTE? nope.nope.nope.hell nope.


    seriously, they add nothing. just more mindless button pressing.
    (0)

  5. #5
    Player
    LegendWait's Avatar
    Join Date
    May 2014
    Posts
    276
    Character
    Poutine Smasher
    World
    Sargatanas
    Main Class
    Fisher Lv 100
    Quote Originally Posted by saber_alter View Post
    QTE? nope.nope.nope.hell nope.


    seriously, they add nothing. just more mindless button pressing.
    Haha, I agree sometime they are frustrating... like in Resident Evil 4.

    But if they did it well in Force Unleashed.

    But the scripted sequence is the main idea, to have a little finisher or something. A nice little touch.
    (0)