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  1. #1
    Player
    Pterois's Avatar
    Join Date
    Feb 2014
    Posts
    572
    Character
    Pterois Volitans
    World
    Excalibur
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Nuinn View Post
    Lots of the 2.55 scenes have our characters in them. I would find it more "disrupting" (can't think of a better word >.<) to have them alternating from game engine to pre rendered as the scenes changed.
    this is defiantly a good point... would only work if they could craete a means to read player data and render then in the scenes.
    (0)
    "Try not. Do or do not. There is no try."

  2. #2
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Pterois View Post
    this is defiantly a good point... would only work if they could craete a means to read player data and render then in the scenes.
    Sorta makes me wish stuff like crystal tools was more viable for major cutscenes. Whatever the solution is, I don't want our character to be limited with the same motions and handing invisible stuff over and over forever as their amount of usage gets them stale.
    (3)

  3. #3
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Pterois View Post
    this is defiantly a good point... would only work if they could craete a means to read player data and render then in the scenes.
    This just isn't going to happen, though. The costs of implementing it outweigh the benefits.
    Out-of-engine cutscenes simply aren't practical for MMOs for more than trailers and bumpers. In fact I've never seen an out of engine cutscene aside from these cases in any MMO, even more cinematic ones like GW2 and SWTOR.
    In order to get out-of-engine cutscenes, you'd need to sacrifice another aspect of the game.
    And once again, this is an MMO. The standards are fundamentally different because they involve our own custom characters. There's also "PS3 limitations" to take into consideration, although in this case it's the simple problem of out-of-engine cutscenes bloating the game's size even more than it is, which is pretty much a universal issue.
    (0)