this is defiantly a good point... would only work if they could craete a means to read player data and render then in the scenes.
"Try not. Do or do not. There is no try."
Sorta makes me wish stuff like crystal tools was more viable for major cutscenes. Whatever the solution is, I don't want our character to be limited with the same motions and handing invisible stuff over and over forever as their amount of usage gets them stale.
This just isn't going to happen, though. The costs of implementing it outweigh the benefits.
Out-of-engine cutscenes simply aren't practical for MMOs for more than trailers and bumpers. In fact I've never seen an out of engine cutscene aside from these cases in any MMO, even more cinematic ones like GW2 and SWTOR.
In order to get out-of-engine cutscenes, you'd need to sacrifice another aspect of the game.
And once again, this is an MMO. The standards are fundamentally different because they involve our own custom characters. There's also "PS3 limitations" to take into consideration, although in this case it's the simple problem of out-of-engine cutscenes bloating the game's size even more than it is, which is pretty much a universal issue.
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