Fight or flight works like unchained because it removes the 20% damage reduction while giving you an extra 10%, getting the full 30% is when you are outside the stance, it has a smaller cool down than unchained though and lasts longer than berserk.Fight or Flight is the Paladin's Berserk counterpart. What Paladin's lack is the Unchained "turn off Tank stance's damage penalty while keeping all the benefits" button. The main reason that the Warrior can generate enmity better than a Paladin is because they can stack both buffs together.
You've sort of got the right idea, in that FoF does pseudo nullify Shield Oath, however your percentages are off.
Shield Oath lowers damage dealt by 20%. This is calculated first. So, lets say you start at 100 damage dealt, this would bring you down to 80. FoF increases physical damage dealt by 30% - so this is 30% of 80, not of 100. This leaves you with 80 + 24 = 104. So it nullifies the Shield Oath penalty, but only gains you 4/100 which is far from 10% extra.
However, this also doesn't come close to WAR's opening burst with 3 CDs to pop, and a Berserk buffed 300 potency attack. Basically, in tank stance, WAR blows PLD out of the water in terms of damage dealt. Outside of tank stance is where things get way closer, and PLD pulls ahead in most cases (especially since they maintain all CDs whereas WAR loses IB).
Ah right, my mistake. I wasn't saying PLD wins in a tanking stance fight, WAR has far too many abilities that nullify the damage reduction I was just stating FoF works like unchained for shield oath in essence.Shield Oath lowers damage dealt by 20%. This is calculated first. So, lets say you start at 100 damage dealt, this would bring you down to 80. FoF increases physical damage dealt by 30% - so this is 30% of 80, not of 100. This leaves you with 80 + 24 = 104. So it nullifies the Shield Oath penalty, but only gains you 4/100 which is far from 10% extra.
However, this also doesn't come close to WAR's opening burst with 3 CDs to pop, and a Berserk buffed 300 potency attack. Basically, in tank stance, WAR blows PLD out of the water in terms of damage dealt. Outside of tank stance is where things get way closer, and PLD pulls ahead in most cases (especially since they maintain all CDs whereas WAR loses IB).
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