I really would like to hear from the devs in the nature of the player's relationship with their own character(as in, are they an extension of our responses, or a stand-in for Derplander, predetermined and set). the reason for this is that multiple quests and cutscenes give mixed signals on this. From Gaius's elevator conversation, the carriage guys in the intro, to various conversations in sidequests, my initial reaction was "Which response best suits Kallera's, what would she say?" The story required involvement, and kept interest and investment in the characters that we log in with everyday. The voices within that we have for our characters, our emotions, that aren't all uniform. I do not believe we all view ourselves as Derplander.
2.55's final scenes, they way they were handled, ended up taking many players out of the story, this is generally a mistake in storytelling. By including agency with the arrest and involvement with the escape, I think the cutscenes would've been taken a lot better.
Examples: Not everyone understands being suddenly whisked from the Sultana's meeting room to the banquet bound, but a lot more would understand getting an option of going quietly, or getting in a quick scuffle where you are overcome by the guards, then taken to the banquet bound. Whose to say going quietly wouldn't result in a punch to the face anyway?
The decisions of the Scions buying the rest time, Minfillia certainly, could've warranted multiple choice reactions ("You ARE the Scions!" "...Don't you die on me!" "Why are you doing this?") To give a sense of it being the last time you might be able to say something to them.