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  1. #1
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Kiara View Post
    They get the Dev Team's *permission* to change things if it's big enough. Your claim that there is no "original," is simply false. ...
    But none of this really supports your point either. Of course they have to make sure what they're writing supports the story that the planners and developers designed, but so do the writers of the Japanese dialog.

    This game isn't a one man job to develop. No game of this scope is. There's a great deal of planning to decide how the story is going to unfold, and to develop all the lore of the world it occurs in. Then all of that information has to be divvied up into quests, with decisions regarding how to balance story exposition and gameplay pacing, determining which things are going to occur where, which information is revealed when, etc. Then finally, after everything has been planned out, and it's been determined precisely what needs to occur in each quest, that's when the actual writing of the dialog scripts can begin. In that final step of writing, where the choices in wording is taking place, all the writers of all languages need to make sure that their quest scripts are going to match what the game needs to happen at that point in the story.
    (2)

  2. #2
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Niwashi View Post
    snip
    I never knew it was a thing to be a fangirl fawning over localization of all things.

    Is there an actual point in there that responds to the arguments made? Because im not seeing it.
    (3)

  3. #3
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Aeyis View Post
    I never knew it was a thing to be a fangirl fawning over localization of all things.

    Is there an actual point in there that responds to the arguments made? Because im not seeing it.
    Your entire post amounted to pointing out how the EN writers have to check with the planners and developers to make sure their version is ok, and that any adjustments they want to make wouldn't interfere with the rest of the game's design, and then you were using that fact to claim it's therefore less original than the JP script. But the JP writers would be doing the exact same thing, checking with the planners and developers to make sure that their version of the script is ok. Such a fact that applies to both languages can't be used as proof of which is more original.


    p.s. I'm not really saying that the JP script is any less original, just that your argument in that post for it being original wasn't very valid.
    (0)
    Last edited by Niwashi; 04-04-2015 at 07:34 AM.