Great points and I absolutely agree:
* We've taken down Nael Van Darnus, Gaius Von Baelsar, all of the Garlean Empire's most powerful military leaders, Ultima Weapon, Twintania, turned away ALL of the Primals (Extreme), and Bahamut and yet, magically we just meekly submit to a bunch of Uldahn PEON Soldiers?!Uh...
It's just silly and way beyond the suspension of disbelief.
Besides the OP's great plot point issues, some other ones that bugged me to no end:
* ALL of the Main Hero NPCs (Scions - Minfillia and on) just sit around and are so meek.
* Each of their Departures / Separation from us (fleeing) were SO FORCED. We're all running away just fine, and there's *NO* indication that, again, Regular, Average PEON Soldiers are catching up to us (they aren't), and yet...
"Hold up. We'll just STOP, and you guys go ahead. We'll hold them off and sacrifice ourselves." Seriously?
It's one thing if it was written in a way where, say, BATTALIONS of enemies trapped everyone, and it was desperate. But it wasn't! Just a few shots of soldiers chasing them (regular, weak soldiers).
* The one-by-one, "OK, my turn to sacrifice myself. Everyone else, you all go ahead!" just started feeling so TRITE and contrived. No emotion at all.![]()
(The animations were cool and the VFX, but seriously from a Story / Emotional Impact? It just felt SO forced and implausible.
* I "like" how Yda and Papalymo close a Gate *in the Chamber of Rule* area (upstairs Uldah Gold Court area), to hold off some soldiers, when we all know that it's JUST A CIRCULAR PATH, LOL. (Also the door we exited from for the Banquet is the same area we go to for Nanamo's Chamber, so technically where are we really running to?
As a player you've run around (in any direction) of that circular path so many times, that Gate isn't going to stop anyone. They could just run around in the opposite direction. LOL![]()
* The Betrayal and Conspiracy as the events unfolded felt so ho-hum. Because ALL of the Protagonists (Scions, the Leaders of the 3 States (except Raubahn)) and yourself were seriously just apathetic, passive bystanders.
They just displayed some "shocked" faces or sad faces, and then? Just stand around and meekly get arrested by REGULAR, WEAK Uldahn Soldiers.
How did they fight off so many ferocious battles and threats across Eorzea? And yet get held and weakly submit to some common soldiers?
Lastly, I know it's for the story line, but in a world of Final Fantasy, where ANTIDOTES / Esuna / Raise / Resurrect spells and Phoenix Downs exist, a simple Poisoning and Perma-Death felt... eh. Not realistic.
(vs., say, Louisoux and him getting *obliterated* by Dalamud / Bahamut's Explosion at the end of 1.0. THAT, seems plausible, that "Yup, no Phoenix Down is going to work there. He's just evaporated.")
There are elements that I enjoyed and some of the camera angles and some aspects were enjoyable in this 2.55 Story / Cinematics.
But a lot of it fell flat, and could've been SO much better with just a bit more planning and execution (and addressing the issues the OP and others have brought up).
I really hope 3.0's Story improves dramatically, not from a Plot point-of-view, but from these passive issues and other plot conveniences / holes.