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  1. #1
    Player BLaCKnBLu3B3RRY's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    978
    Character
    Motoko Kusanagi
    World
    Exodus
    Main Class
    White Mage Lv 71
    right. but once you learn the system it is fairly easy to almost always make 1k+ MGP on the mini-cactpot. there really doesn't seem to be much a gambling aspect to it. then getting 6 has the same odds as getting 24. and there is only one combination for those numbers and that is 1,2,3 and 7,8,9. but yet the payout greatly varies between the two results. same odds / different payouts. it just doesn't make any sense to me.

    i would say there is some sort of hidden factor that scrambles these odds. but i have not experienced anything of the like. it is just like you said, getting any combination has the same odds as any other combination. while getting a specific sum total has different odds. (even that is wrong when we talk about something like getting 6 or 24.)
    (0)

  2. #2
    Player
    Eye_Gore's Avatar
    Join Date
    Jun 2014
    Posts
    1,628
    Character
    Yolanda Freebush
    World
    Malboro
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by BLaCKnBLu3B3RRY View Post
    right. but once you learn the system it is fairly easy to almost always make 1k+ MGP on the mini-cactpot.
    Don't know about that. I have played it everyday since it came out. With only a handful of times having max payout over 1k. Once at over 3k, and I have yet to have one hit 10k.
    (2)

  3. #3
    Player
    RobinRethiel's Avatar
    Join Date
    Oct 2013
    Posts
    285
    Character
    Robin Avrelivs
    World
    Phoenix
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by BLaCKnBLu3B3RRY View Post
    right. but once you learn the system it is fairly easy to almost always make 1k+ MGP on the mini-cactpot. there really doesn't seem to be much a gambling aspect to it. then getting 6 has the same odds as getting 24. and there is only one combination for those numbers and that is 1,2,3 and 7,8,9. but yet the payout greatly varies between the two results. same odds / different payouts. it just doesn't make any sense to me.

    i would say there is some sort of hidden factor that scrambles these odds. but i have not experienced anything of the like. it is just like you said, getting any combination has the same odds as any other combination. while getting a specific sum total has different odds. (even that is wrong when we talk about something like getting 6 or 24.)
    You can't, because you must have a card with such a combination. 90% of my cards got 108-180 max win. Sure, IF you got a card with a good combination, it's not very hard to find it.
    (2)

  4. #4
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by BLaCKnBLu3B3RRY View Post
    ... then getting 6 has the same odds as getting 24. and there is only one combination for those numbers and that is 1,2,3 and 7,8,9. but yet the payout greatly varies between the two results. same odds / different payouts. it just doesn't make any sense to me.
    If you could see either all the numbers or none of them when you made your choice, then it wouldn't make sense. As it is, you're choosing between possibilities. Do you go for the line that has the most chances to win a significant amount or the line that has one possible chance to win the biggest amount?


    Quote Originally Posted by BLaCKnBLu3B3RRY View Post
    i would say there is some sort of hidden factor that scrambles these odds. but i have not experienced anything of the like.
    If you haven't experienced it, why would you think there's some other hidden factor? I'm pretty sure it's just nine digits randomly scattered across a card, with each combination just as likely as any other. Which ones you get is luck, and which of those you choose is a combination of luck and the probability deductions you can make from limited information.
    (0)

  5. #5
    Player
    Gillionaire's Avatar
    Join Date
    Mar 2015
    Location
    Gilsa Mogilsa
    Posts
    329
    Character
    Pippi Longstocking
    World
    Jenova
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Niwashi View Post
    If you haven't experienced it, why would you think there's some other hidden factor? I'm pretty sure it's just nine digits randomly scattered across a card, with each combination just as likely as any other. Which ones you get is luck, and which of those you choose is a combination of luck and the probability deductions you can make from limited information.
    Because each mini cactpot card has a number on the top right. I believe there are 9! possibilities for a 3x3 grid and there's no way that SE put in that many variations (~330k iirc) of the different mini cactpot cards. The numbers only seem to be 3 digits, so there probably a few hundred "random" cards it chooses from.. Even if there is an equal chance of pulling one card over another, there's no telling what those few hundred cards look like in terms of payout distribution
    (0)
    Last edited by Gillionaire; 04-10-2015 at 06:50 PM.

  6. #6
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Gillionaire View Post
    Because each mini cactpot card has a number on the top right. I believe there are 9! possibilities for a 3x3 grid and there's no way that SE put in that many variations (~330k iirc) of the different mini cactpot cards. The numbers only seem to be 3 digits, so there probably a few hundred "random" cards it chooses from.. Even if there is an equal chance of pulling one card over another, there's no telling what those few hundred cards look like in terms of payout distribution
    It would be ridiculously inefficient to waste that much data on storing hundreds of card possibilities (not to mention all the effort to come up with them in the first place) when all they need is a single simple rule about how cards are put together in order to have all 9! possibilities. I just can't see them putting that much extra effort into making it bad when the better version is far far easier.

    So while I'm not sure what if anything that number in the corner is, I'm pretty sure it's not an identifier of which card we got. (Not to mention the fact that if the system actually had identifiers like that of which card is which, it's certainly not something they'd show us in advance. It would pretty well wipe out the whole process of displaying a few numbers and choosing a line from that.)
    (0)

  7. #7
    Player
    SpiritMuse's Avatar
    Join Date
    Feb 2015
    Location
    Ul'dah
    Posts
    1,012
    Character
    Lelane Lavellan
    World
    Cerberus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Gillionaire View Post
    Because each mini cactpot card has a number on the top right. I believe there are 9! possibilities for a 3x3 grid and there's no way that SE put in that many variations (~330k iirc) of the different mini cactpot cards. The numbers only seem to be 3 digits, so there probably a few hundred "random" cards it chooses from.. Even if there is an equal chance of pulling one card over another, there's no telling what those few hundred cards look like in terms of payout distribution
    Isn't that just the number of the current Mini Cactpot drawing?
    (0)

  8. #8
    Player
    Sida's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    954
    Character
    Sida Bajihri
    World
    Phoenix
    Main Class
    White Mage Lv 100
    Yes, as the previous poster said. It's round number that increases daily. Skip a round and it's increased by two. That is, it indicates the current day/round played.
    (1)