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  1. #361
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,862
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    Finally beat it last night in Duty Finder. I went on tank for the short queue, immediately volunteered to run the towers, and our group got it on the third try. 1/16 on that damn fight.

    The NPC tells you what to do, but as the person on tower duty, I made sure to remind the canon people to go and set the snares when the NPC said to, and then as soon as I got the message fired the Dragonkiller. By doing this as a tank, I was able to free up a DPS to just help kill the boss, and we defeated him before he even reached the last ward on the final try.

    The fight isn't hard but you really need someone to act as the manager for the group, and from my experience, that needs to be an off tank running the towers. (I also helped DPS during the first ward section, where this is no tower, and didn't run off to the towers until just before the NPC told us we needed to.)
    (2)

  2. #362
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Catwho View Post
    The fight isn't hard but you really need someone to act as the manager for the group, and from my experience, that needs to be an off tank running the towers. (I also helped DPS during the first ward section, where this is no tower, and didn't run off to the towers until just before the NPC told us we needed to.)
    Definitely, having someone step up and take charge of the coordination is practically a requirement for this fight. I did that in my group as a dps stabbing the underside of a dragon the entire fight and it worked fine.

    Of course this does rely on your group being willing to take orders.
    (1)

  3. #363
    Player
    Cyrus-Wallace's Avatar
    Join Date
    Aug 2013
    Location
    The Mists
    Posts
    1,357
    Character
    Lucille Wallace
    World
    Siren
    Main Class
    Paladin Lv 90
    I keep getting this for my trial roulette .-. Sometimes it's exhausting, since I pretty much lead the group. However, I've witnessed a lot of people asking others if they either watch a video or read a guide. I mean... COME ON!!! This trial has been out for like 2 days! It takes at most 5 minutes to explain everything and split roles. This is not like Coil at all... now as previously stated, it requires at least 1 guy with experience to explain the whole thing. I had impatient people who faced pulled the dragon as I was explaining things. After I call them out, they either listen or leave, lol. Now if everybody is new, take your time for learning and enjoy the fight!
    (0)

  4. #364
    Player
    MiniTofu's Avatar
    Join Date
    Sep 2014
    Location
    Mare
    Posts
    535
    Character
    Mito Mito
    World
    Mateus
    Main Class
    Summoner Lv 90
    (0)

  5. #365
    Player dice137's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    194
    Character
    Y'raja Lhiza
    World
    Balmung
    Main Class
    Bard Lv 70
    Some people just need to get good.
    (5)

  6. #366
    Player Selli's Avatar
    Join Date
    Feb 2014
    Location
    Posts
    1,668
    Character
    Selli Noblesse
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Fynlar View Post
    Didn't notice any difference here.
    Monk:



    Paladin:



    White Mage:



    None of these photos are edited in photoshop nor are any of the settings changed.

    The color difference is very noticeable on my Monk's blue and on my Paladin's sword (sword looks more grey-ish every other time, but it actually looks white in the duty). I much like these colors, I hope we see them again.
    (1)
    Last edited by Selli; 04-03-2015 at 07:45 AM.

  7. #367
    Player
    Vitaly's Avatar
    Join Date
    Aug 2013
    Posts
    17
    Character
    Vitaly Zdorovetskiy
    World
    Tonberry
    Main Class
    Lancer Lv 50
    I did with a jp pt and managed to clear it on the 2nd try. The dragon was alrdy at the gate and we were on the brink of failure. Everyone was dpsing like crazy but luckily we managed to down it before the gate was destroyed lol. and 7 in my pt were 1st timers, including me.
    I think the ones manning the cannons plays the most impt role to optimize and keep up the dps on the adds as well as the boss..
    (0)

  8. #368
    Player
    BreathlessTao's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,357
    Character
    Shuu Naranol
    World
    Omega
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Selli View Post
    Also, did anyone notice the colors are REALLY vibrant in that trial? At first I thought it was my monitor pooping itself, but it disappeared after the trial and was very apparent while I was on my Monk (my monk is wearing bright, bright blue). I was alarmed by the sudden upping on contrast, but it looked really nice.
    I actually noticed this too and I have to say I really like it. Hope they'll keep it for 3.x as well.


    To the point... I'm not sure if it's difficulty, as much as it is complexity. Consider all this:
    • a BLOODY HUGE things starts walking towards the party, the party having to move BACKWARDS - neither is something seen before
    • the thing keeps walking, forcing the party to do the same, there's NO STOPPING WHATSOEVER (especially if the party also misses chaining it) - again, not something seen before
    • if you get stomped on, you die, that's in addition to the fact that the thing keeps popping AoEs spanning across the entire width of the platform
    • adds keep coming in ENDLESS WAVES, and they can't even really be cleared away as usual
    • objects to INTERACT with along the whole length of the bridge, having to go FROM ONE TO THE NEXT, CONTINUOUSLY, as they keep getting destroyed, AND TARGETING moving mobs - another thing we're not really used to
    • additional SPECIAL objects to INTERACT with, which aren't even easy to spot if you don't know where they are
    • all these having to be TIMED over and over again, WHILE of course MANAGING all the mobs AND DODGING all the AoEs
    So yeah. I think it's easy to see how and why all this would overwhelm people, especially when (nearly) everyone's new to the duty and does not even know the layout of the place itself. Even more so, when this is not what the average (casual?) player, who doesn't do current endgame raids, is used to.

    It just seems like the devs had a thought and went all-out, stuffing all kinds of mechanics they could think of into this one trial, for - whatever reason. It's very far from what we had been trained for up until this point. And once again, they stuck an i90 requirement to it, with abysmal tome rewards and no loot drops at all (even though the complexity would warrant it, imo), so overzealous (hardcore?) people are free to ragequit after one wipe. Sorta baffling and unfortunate, in my opinion.
    (6)
    Last edited by BreathlessTao; 04-03-2015 at 04:54 AM.

  9. #369
    Player
    Parodine's Avatar
    Join Date
    Aug 2013
    Posts
    1,044
    Character
    Cullen Dionysion
    World
    Adamantoise
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Selli View Post
    .
    I experienced the same colors, it was a bit jarring at first for me as I was wearing the Divine Harvest robe so the new bloom/brightness change was like BAM LIME GREEN. But I really enjoyed it for the encounter. Makes sense when there's so much snow everywhere for things to feel brighter than normal.
    (2)

  10. #370
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,998
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    None of these photos are edited in photoshop nor are any of the settings changed.

    The color difference is very noticeable on my Monk's blue and on my Paladin's sword (sword looks more grey-ish every other time, but it actually looks white in the duty). I much like these colors, I hope we see them again.
    I'm not doubting you, I just did not see any difference (and certainly not anything like what's in those screenshots). It's probably some graphics-setting-dependent thing.

    And to be fair, your comparison screenshots are done in a darkened area. Generally speaking, there will be higher contrast in a brightened area >_>

    To the point... I'm not sure if it's difficulty, as much as it is complexity. Consider all this:

    a BLOODY HUGE things starts walking towards the party, the party having to move BACKWARDS - neither is something seen before
    the thing keeps walking, forcing the party to do the same, there's NO STOPPING WHATSOEVER (especially if the party also misses chaining it) - again, not something seen before
    if you get stomped on, you die, that's in addition to the fact that the thing keeps popping AoEs spanning across the entire width of the platform
    adds keep coming in ENDLESS WAVES, and they can't even really be cleared away as usual
    objects to INTERACT with along the whole length of the bridge, having to go FROM ONE TO THE NEXT, CONTINUOUSLY, as they keep getting destroyed, AND TARGETING moving mobs - another thing we're not really used to
    additional SPECIAL objects to INTERACT with, which aren't even easy to spot if you don't know where they are
    all these having to be TIMED over and over again, WHILE of course MANAGING all the mobs AND DODGING all the AoEs

    So yeah. I think it's easy to see how and why all this would overwhelm people, especially when (nearly) everyone's new to the duty and does not even know the layout of the place itself. Even more so, when this is not what the average (casual?) player, who doesn't do current endgame raids, is used to.

    It just seems like the devs had a thought and went all-out, stuffing all kinds of mechanics they could think of into this one trial, for - whatever reason. It's very far from what we had been trained for up until this point. And once again, they stuck an i90 requirement to it, with abysmal tome rewards and no loot drops at all (even though the complexity would warrant it, imo), so overzealous (hardcore?) people are free to ragequit after one wipe. Sorta baffling and unfortunate, in my opinion.
    Yeah, pretty much. I tend to lump in complexity with difficulty though >_>
    (0)
    Last edited by Fynlar; 04-03-2015 at 07:33 AM.

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