Lack of space seems to be the most common reason used by SE for their inability to add specific kinds of content but I fail to understand how a bunch of string data in your code can add a significant amount of space to the game when your typical minor content updates are like 50-300 megs each? I've done my fair share of hundreds to thousands of string entries in my own code and it wasn't nearly that bloated.

Of course I have no idea how this game was programmed so I am sure the limitations they keep talking about are validated to some degree but I question the inflexible program design direction and the apparent lack of server space(?) in the MMORPG game genre of a pay to play game where the expectations are to be constantly expanding the usability and content of the game.

Not trying to sound rude or anything but this is just the concerns and opinions from someone who doesn't have much information about how the game is programmed and setup.