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  1. #211
    Player
    BubblyBoar's Avatar
    Join Date
    Aug 2013
    Posts
    605
    Character
    Xyno Edajos
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    I dont really like putting DPS on cannons. Both times I've cleared it,w e had 1 tank and 1 healer on cannons. Most tanks I've seen can grab everythign and pull it to the main boss. If anyone else does get aggro, they just pull it to the tank just fine. Sure, an extra tank will make the MT's job easier, but it's also slower and more likely to fail. With all DPS out DPSing, we've kill the main boss right after he broke the final ward.
    (2)

  2. #212
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    The trial itself isn't hard, the problem is the players that refuse to communicate or coordinate. The mechanics require the majority of the party to have assigned roles with the cannons, chains and dragon-killer. If players stay silent the whole time and refuse to listen to instructions they will not win... unfortunately up until now the DF has taught a lot of players to do just that.
    (0)

  3. #213
    Player
    Magusrex's Avatar
    Join Date
    Jan 2015
    Posts
    209
    Character
    Sinystrad Daxx
    World
    Exodus
    Main Class
    Conjurer Lv 54
    I have not tried this yet but the OP has made my day. I think that is great news. Take some ownership and give some instructions, after trying it so much he should understand the mechanics by now. If he does that when he is finally victorious he will have a sense of satisfaction he has not had before. Being the reason a group succeeds doing something new and challenging is more rewarding than just progressing the story by going from point A to point B.
    (0)

  4. #214
    Player
    Lemuel81's Avatar
    Join Date
    Jul 2014
    Posts
    563
    Character
    Draelon Eldad
    World
    Behemoth
    Main Class
    Thaumaturge Lv 91
    Quote Originally Posted by Alberel View Post
    The trial itself isn't hard, the problem is the players that refuse to communicate or coordinate. The mechanics require the majority of the party to have assigned roles with the cannons, chains and dragon-killer. If players stay silent the whole time and refuse to listen to instructions they will not win... unfortunately up until now the DF has taught a lot of players to do just that.
    Pretty much what Alberel said. Mmos in general lack fights that take group coordination and communication. SE give us more of this type of content. We want fights that require group effort. Not dodge this, dodge that=win.
    (2)

  5. #215
    Player
    Tempting's Avatar
    Join Date
    Aug 2013
    Posts
    194
    Character
    Kryska Barchenowa
    World
    Midgardsormr
    Main Class
    Gladiator Lv 50
    The problem with this fight is that you only get 3-4 attempts per duty roulette timer, if you fail to fix problems its back to 100% square one with noone knowing anything.
    (1)

  6. #216
    Player
    Raeletta's Avatar
    Join Date
    Aug 2013
    Posts
    229
    Character
    Raeletta Delqit
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    I am with people on the timer issue. Was it the Praetorium I think, that had its timer extended on an early patch for a similar reason?

    Also, a method to restart, say 6 characters (To prevent trolls) talking to an npc at the start of the bridge to reset maybe?
    (0)

  7. #217
    Player
    Ghasto's Avatar
    Join Date
    Aug 2013
    Posts
    163
    Character
    Marina Amrita
    World
    Adamantoise
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Haibel View Post
    What's so hard about tanks bringing mobs under the boss and blasting with cannons. This fight is all about the Dps doing something other then mindless spam on the boss.
    I did it in DF in two wipes with 6 ppl that was their first time also. If you do the mechanics you will win.
    But the best way to do the fight is to have all 4 DPS on the boss, one of them will be on Dragonkiller duty but the other 3 should never stop hitting him.
    1 tank and 1 healer should be on cannon/snare duty since you don't need them both to be tanking/healing. Leaving the DPS to wreck face.
    (2)

  8. #218
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Fynlar View Post
    Beats the hell out of me, but usually by the time we get to the end the adds are overwhelming in number, usually just killing people over and over again that try to get close, and Vishap isn't even close to being dead.
    You should not even be near Vishap, let alone the adds. Only the tanks (or even just 1 tank) need to be by Vishap, he can catch all the adds as they come for the healer, if the healer is properly positioned.

    Vishap&Adds&Tank-----Healer------DPS&Cannons

    That's all you need to do. AOE? What AOE? Adds overwhelm your tank because you're not using the cannons to take them out. Cannons deal 2000 AOE damage per shot. It's far stronger than any DPS is capable of in the game now.

    On the run that I cleared it as healer, we had exactly that formation I noted above. I only needed to heal 2 people: regen on the tank and maybe one or two Cures, and another one being a BRD who refuse to stay on the cannons and get hit by adds AOEs as you mention.

    The fight doesn't need to be toned down. You're just doing it wrong. What you're asking for, is to break the fight so you can complete the trial using your wrong methods. It's like asking for the last boss in Tamtara (normal) to not go invincible when Imps are up because you don't want to kill the Imps.

    Quote Originally Posted by Ghasto View Post
    But the best way to do the fight is to have all 4 DPS on the boss, one of them will be on Dragonkiller duty but the other 3 should never stop hitting him.
    1 tank and 1 healer should be on cannon/snare duty since you don't need them both to be tanking/healing. Leaving the DPS to wreck face.
    DPS whacking on the boss behind the boss means tanks have to move around collecting adds. Extra healing pressure with DPS who can't avoid AOE or who are so trigger happy they just have to put AOE on the adds (hey look at my meter I top the charts!) Extra healing means extra enmity so tanks have to spend extra resources maintaining aggro...
    (0)
    Last edited by Zfz; 04-02-2015 at 01:07 AM.
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  9. #219
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Zfz View Post
    You should not even be near Vishap, let alone the adds. Only the tanks (or even just 1 tank) need to be by Vishap, he can catch all the adds as they come for the healer, if the healer is properly positioned.

    Vishap&Adds&Tank-----Healer------DPS&Cannons

    That's all you need to do. AOE? What AOE? Adds overwhelm your tank because you're not using the cannons to take them out. Cannons deal 2000 AOE damage per shot. It's far stronger than any DPS is capable of in the game now.

    On the run that I cleared it as healer, we had exactly that formation I noted above. I only needed to heal 2 people: regen on the tank and maybe one or two Cures, and another one being a BRD who refuse to stay on the cannons and get hit by adds AOEs as you mention.

    The fight doesn't need to be toned down. You're just doing it wrong. What you're asking for, is to break the fight so you can complete the trial using your wrong methods. It's like asking for the last boss in Tamtara (normal) to not go invincible when Imps are up because you don't want to kill the Imps.
    As a DPS you still need to DPS Vishap himself some. If you do just the mechanics alone it only takes him down to 20% I believe. At least 20% of the boss needs to be DPS'ed by normal means. Or at least that is what I saw. All you have to do though is just be behind him. Will not get hit by the feet. If you have to do a positional, just wait till his foot is down then do it.
    (2)

  10. #220
    Player
    Ghasto's Avatar
    Join Date
    Aug 2013
    Posts
    163
    Character
    Marina Amrita
    World
    Adamantoise
    Main Class
    Arcanist Lv 90
    DPS whacking on the boss behind the boss means tanks have to move around collecting adds. Extra healing pressure with DPS who can't avoid AOE or who are so trigger happy they just have to put AOE on the adds (hey look at my meter I top the charts!) Extra healing means extra enmity so tanks have to spend extra resources maintaining aggro...
    You talk as though anything in this fight hurts, healing pressure? what healing pressure?
    As a melee DPS you just stay under Vishap, ranged can be underneath or way off to the side, doesn't matter. Do the fight like I described and you'll kill him before the 3rd Dragonkiller is in range.
    (2)

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